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1-6 of 6 >INVENTORY - Paul O'Brian writes about interactive fiction According to its author, "Aunt Nancy's House is actually based on my aunt's (soon-to-be-former) house, and was created as a way of teaching myself Inform. There are no puzzles, the idea is mainly to wander about in an interactive environment and have fun." Well, "wander" was certainly there, but "fun" wasn't, at least not for me. Basically ANH simulates an empty house. That's it. I have no doubt that creating this simulation was pretty exciting for the author, but without that connection to the subject material, other players are going to be bored.
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| Direct link | Add a comment - Edo, February 26, 2021 - airylef, December 17, 2017 2 of
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An inform model of the house of the authors aunts. Puzzleless set piece., April 18, 2016by MathBrush This game was a coding exercise designed to show the house of the author's aunt. Was this review helpful to you? Yes No Remove vote | Add a comment
- Simon Deimel (Germany), December 14, 2013 Baf's GuideYou're wandering around your aunt's house. No plot, no puzzles, nothing to do besides manipulate some objects in obvious ways. A coding exercise, clearly, but not really a game. Skip. -- Duncan Stevens
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