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About the StoryIf there's one thing Encyclopedia Fuckme knows - and this is a hypothetical statement, of course, because she's actually got a lot crammed in her big fat brain - it's how to get off! But in addition to her brain, our hero also has a very greedy pussy - one that sometimes leads her into trouble! Such is "the case" today. But if she does what she does best, she just may solve...THE CASE OF THE VANISHING ENTREE. Game Details
Language: English (en)
First Publication Date: September 7, 2011 Current Version: 1 License: Freeware Forgiveness Rating: Polite IFID: Unknown TUID: x5fj59hxkzj6xxv |
Editorial Reviews
The A.V, Club
In addition to being a talented game designer (past works include Redder and Lesbian Spider-Queens Of Mars), Anna Anthropy writes good smut. Encyclopedia Fuckme And The Case Of The Vanishing Entree is a juicy work of interactive fiction billed as a “lesbian dating sim.” But that somewhat-innocuous warning doesn’t do this choose-your-own adventure justice—the trigger warning for this violent BDSM fantasy would be longer than A Song Of Ice And Fire.
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| Average Rating: ![]() Number of Reviews: 2 Write a review |
Related reviews: bondage, food, lesbian, bdsm, kink, pornographic, CYOA, AIF, sex
Its purpose is clearly pornographic, in that it appears designed to get someone off. It doesn't take itself very seriously, and it aims to squick you out by running roughshod over your boundaries, but (contrast Stiffy Makane: The Undiscovered Country) these seem in service to its pornographic aims, not a negation of them. It's largely about how being forced outside comfort zones gets people hot. The writing is headlong, hard-breathing and frantic, throughout: a great many of the choices are unpunctuated speech in all-caps, and the protagonist's conflicting motives of horniness and self-preservation are... not exactly understated.
As CYOA goes, it is very linear; up until the end, basically all your options remerge into the same central track. Many of the choices conspicuously make no difference. There's more than one ending, but the mechanics that distinguish them are not conspicuous from play. Its game-like aspects, then, are all about the surface, about employing the promise of interactivity as a tool to foster engagement. There's obviously some content-form relation here, although this is getting to be a rather old saw: yeah, the game is controlling, we get it.

Anyway, what I want to say is that Encyclopedia Fuckme doesn't spell its specifics kinks out in advance; and that given their bizarre nature, and the way they are played out, it will be the rare reader who finds this game arousing all the way to the end. This is intentional. Encyclopedia Fuckme wants us to explore the weird tensions that arise when sexual arousal meets (Spoiler - click to show)revulsion, revulsion not in the shape of disgust, but in the shape of fear and uncertainty.
As far as I have seen, the game has two endings: a bad ending that you'll probably reach the first time, and a good ending that takes a little thought and exploration (or dumb luck) to find. The good ending is (Spoiler - click to show)hilariously over the top. For me, at least, it provided the catharsis needed after the rest of the story by making me (Spoiler - click to show)laugh out loud in disbelief and delight.
If you enjoyed Encyclopedia Fuckme and the Case of the Vanishing Entree...
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The following polls include votes for Encyclopedia Fuckme and the Case of the Vanishing Entree:"Camp" Games by Pinstripe
Games which have, or might be considered to have, a camp aesthetic or sense of humor. "Camp is a certain mode of aestheticism. It is one way of seeing the world as an aesthetic phenomenon. That way, the way of Camp, is not in terms of...
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