Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Little Falls

by Alessandro Schillaci, Roberto Grassi, and Simonato Enrico

Mystery
2005

Web Site

Return to the game's main page

Reviews and Ratings

5 star:
(1)
4 star:
(3)
3 star:
(7)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Ratings: 12
Write a review


1-12 of 12


1 of 1 people found the following review helpful:
A short drama parser game with sounds and images., August 22, 2019
by MathBrush
Related reviews: 15-30 minutes
This game has good production values. Background colors, images, sounds, real-time text, etc.

It's a drama. You play a police officer involved in a dramatic incident years in the past. Now a disturbed individual is on the loose and you have to stop them.

The story is very drama-heavy, with flashbacks, dread implications, and so forth.

The effort is here, but some of it could have been redirected in other areas. More synonyms, better hinting. And the emotions are kind of hammered in, something I've had trouble with in my own writing.

- E.K., August 17, 2015

- Khalisar (Italy), October 9, 2014

- Mr. Patient (Saint Paul, Minn.), January 11, 2014

- liz73 (Cornwall, New York), September 9, 2012

- lobespear, October 25, 2008

- Otto (France), September 19, 2008

- Moses Templeton, May 3, 2008

- Emily Short, March 16, 2008

- Juhana, January 1, 2008

2 of 2 people found the following review helpful:
A cop's gotta do what a cop's gotta do, January 1, 2008
Little Falls, an experiment within the IF genre, wins its primary bet of immersion through sounds and images, while not being derailed by it's shortcomings.
Assuming the role of a motorcycle police officer, still battling with residuals issues from your past, you pull over a country retreat for an investigation. From here on, your choices will lead you to various degrees of ruin, or salvation.
The game invokes a sense of foreboding, as you caution your way around the house, battle your inner and real life demons. Augmented by image and sound, a sense of pace and time restriction permeate your actions.
The game is short, but well produced. Some minor possibilities for interaction are absent, and NPC interaction is limited, yet what structure there is in the game is enjoyable. The game's puzzles are consistently logical, and the game is specially suited for short replays until you reach the best ending.

- zer, October 26, 2007


1-12 of 12 | Return to game's main page