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"Just as in Gnome Ranger, every situation in the sequel is laced with a characteristic type of humour which, depending on taste, will either have you splitting your sides or scratching your head in bewilderment. To he honest I didn’t much like the continual use of ‘gn’ instead of ‘n’, particularly as you have to spell inputs that way as well. It’s not too much to put up with though, and there are some brilliantly-funny scenes, such as where a travelling salesgnome is making a feeble attempt at playing darts. Some of the solutions also require lateral, whimsical thinking, so the humour isn’t wholly superficial."
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"Like other Level 9s, it is a combination of puzzles and story telling. The puzzles are neither too hard nor too difficult; they require a bit of thought, but all should be eventually solvable. [...] The comical characters are very well described and play a major part in the game. The detail of the game's text is quite astonishing - the room descriptions are funny and imaginative and there are many pop-up messages to keep the story going."
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After Infocom and Magnetic scrolls, Level 9 is perhaps the best known IF company. Though their first games had a very primitive parser, their last games had very advanced parser similar to infocom. These are my favorites. If you can...
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