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"Just as in Gnome Ranger, every situation in the sequel is laced with a characteristic type of humour which, depending on taste, will either have you splitting your sides or scratching your head in bewilderment. To he honest I didnít much like the continual use of Ďgní instead of Ďní, particularly as you have to spell inputs that way as well. Itís not too much to put up with though, and there are some brilliantly-funny scenes, such as where a travelling salesgnome is making a feeble attempt at playing darts. Some of the solutions also require lateral, whimsical thinking, so the humour isnít wholly superficial."
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"Like other Level 9s, it is a combination of puzzles and story telling. The puzzles are neither too hard nor too difficult; they require a bit of thought, but all should be eventually solvable. [...] The comical characters are very well described and play a major part in the game. The detail of the game's text is quite astonishing - the room descriptions are funny and imaginative and there are many pop-up messages to keep the story going."
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Recommended ListsIngrid's Back appears in the following Recommended Lists:
Best of each authoring system by Denk
I intend to try the best games of each authoring system, so there will no doubt be many changes to this list in the future. So far, I think the following games are the best for each system I have tried:
Best of Level 9 by Denk
After Infocom and Magnetic scrolls, Level 9 is perhaps the best known IF company. Though their first games had a very primitive parser, their last games had very advanced parser similar to infocom. These are my favorites. If you can...
PollsThe following polls include votes for Ingrid's Back:
Best non-infocom games of the commercial era of the 1980s and early 1990s by Mikalye
There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...
This is version 7 of this page, edited by Denk on 31 July 2020 at 11:11am. - View Update History - Edit This Page - Add a News Item