Legacy of a Princess

by Hiyazuki Sakamora

Game, Fantasy
2004

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6 of 6 people found the following review helpful:
Not even nostalgia saves this princess, June 4, 2008
by Ron Newcomb (Seattle)

Although the original Legend of Zelda seems to be heavily influenced by text adventures and would probably translate well, you'd never know it playing this I-F. Poorly implemented with many spelling errors -- and isn't Impa's name misspelled in the intro? -- it isn't even faithful to the source. A Like-like outdoors? Hyrule without magic? Zelda/Sheik has to use a crossbow? Hyrule with crossbows?

But what truly kills this adventure: Link can't hit a darn thing with that sword.

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4 of 7 people found the following review helpful:
Zelda reborn, June 2, 2008

This appears to be largely a parody/expansion/fanfic/something based on The Legend of Zelda. As I never played the original, it didn't mean much to me. There were a number of rooms where there was nothing to do, and the initial several moves of plot were of the variety where X tells you to go somewhere and see Y, and then Y tells you to go and see Z, and Z tells you to visit X again. So I wasn't terribly enthralled, and quit. Someone with nostalgic feelings towards Zelda might have a different experience. Or not.

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