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by Dave Lebling

Episode 3 of The Enchanter series

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Number of Ratings: 43
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- Pegbiter (Malmö, Sweden), July 26, 2018

- e.peach, December 28, 2017

- Denk, March 28, 2017

- Spike, February 26, 2017

- EngineerWolf (India), December 18, 2016

- Xavid, December 7, 2016

- NinaS, July 3, 2016

2 of 2 people found the following review helpful:
A gigantic epic with intensely hard puzzles. One of Infocom's hardest games, February 3, 2016
Spellbreaker must have been the inspiration for games like Mulldoon Legacy, Lydia's Heart, Jigsaw, and other intensely long puzzle fests (I feel like Curses! is slightly easier). This is Infocom's last game of the Enchanter trilogy, which follows the Zork Trilogy.

This game is incredibly long and difficult. I played to about 150 points out of 600 before turning to a walkthrough (eristic's), and most of those points I got because I had played Balances by Graham Nelson, which copied many items from Spellbreaker (to show that Inform could achieve the same results). The game is purposely murderously hard; I suggest that everyone use a walkthrough after reaching a predetermined number of points.

Magic is failing, and you must chase a mysterious figure to learn why. The game is pretty disjointed, but purposely so, much like Jigsaw, where you enter and exit various areas miraculously. It has a very different feel from Sorcerer, and especially from Enchanter, which was very easy to map and simple in its presentation.

Many people have talked about the time travel puzzle in Sorcerer, which I enjoyed, but felt a little down because there was so much hype. Unfortunately, I am now hyping the last big puzzle of Spellbreaker to you. What a puzzle; to me, it was great because it completely ties in with the game's theme of loss and ending. It is a puzzle integrated with the plot.

As a final note, I should really emphasize that this is a LONG game, 2 or 3 times as long as any other Zork or Enchanter game. When using a walkthrough, I finished each of those games in a total recorded time (not counting my numerous restarts) of about 16 minutes; this game, including several restarts to shave off the starting time, took 1 hour and 22 minutes.

I played this game on iOS's Lost Treasures of Infocom.

- electromancer, July 19, 2015

- Thrax, March 11, 2015

- Hotspur, September 22, 2013

- RedHatter (Vista, California), June 6, 2013

Adventure Classic Gaming

On the positive side, this game is crowded with both characters and puzzles, making the land of Quendor come alive. The puzzles are interesting and vary greatly in style. On the negative side, there is no focus to your trek through the cubes. You do not find out where you are going and why until the end of the game. I also like to know more about the shadowy figure as I progress through the quest, in order to lend some urgency and direction to the trek through the cubes.
-- David Tanguay

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[...] one of Infocom's very best.
Though the plot of the game amounts to, as with the first two entries, "save the world from an evil force through your use of magic", there is far more going on here -- and the plot is much more integrated into the game as a whole. The initial development/hook, though very different from the device in Sorcerer, has considerable shock value -- and, incidentally, serves to draw the player into the story rather than sounding a false alarm. Learning the "rules" of the game takes some time, and there are numerous opportunities to make the game unwinnable, many more than in Enchanter or Sorcerer (including one juxtaposition early in the game that seems like a "pull-my-finger" joke of sorts) -- but the unconventional nature of the story makes every new development a new discovery in a way that cannot be said of your average collect-the-treasure cave quest.
-- Duncan Stevens

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- ifailedit (arkansas), January 21, 2013

- EatenByAGrue, January 3, 2013

- Marshal Tenner Winter (Truth or Consequences, NM), November 18, 2012

- kala (Finland), May 26, 2012

- Christiaan, March 26, 2012

- Toasty23 (Washington), December 23, 2011

- Nav (Bristol, UK), November 25, 2011

- ifMUD_Olly (Montana, USA), July 5, 2011

- André St-Aubin (Laval, Québec), May 31, 2011

- Rotonoto (Albuquerque, New Mexico), May 16, 2011

- NoiselessPenguin (London, UK), January 27, 2011

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