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Move On

by Serhii Mozhaiskyi


Web Site

(based on 15 ratings)
7 member reviews

About the Story

You are trying to escape with a mysterious briefcase, but your options are limited.​ Can you survive the chase?

Mobile friendly. No sound effects. Keep your eyes on the road.

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: Unknown
License: Freeware
Development System: Custom
IFID: Unknown
TUID: wjf3nms02fp338jy


91st Place - 26th Annual Interactive Fiction Competition (2020)


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Member Reviews

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Number of Reviews: 7
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Most Helpful Member Reviews

7 of 7 people found the following review helpful:
A unique, but ultimately frustrating, mechanic in a boiler plate chase scene, October 5, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 15 minutes
As deathbytroggles stated, to really give any details on how this game works would spoil it, so look below for spoilers. My advice: play it through the first time until you die, then play it again as many times as possible for 5-10 minutes (or until you achieve victory). Personally, I found it frustrating and gave up before reaching the end. While the mechanic is very unique, I just don't see any way this could get worked into a longer, more traditional piece of IF without driving everyone crazy.

(Spoiler - click to show)I believe this IF game is only about timing. There are no choices to make other than when you hit the next button. While I got enough different outcomes to confirm that hitting the button too fast or too slow changes the story (usually by killing you), the story wasn't sufficiently interesting for me to fine tune it enough to reach the end. Your mileage may vary.

6 of 6 people found the following review helpful:
Unique IF experience, October 5, 2020
by deathbytroggles (Minneapolis, MN)
An interesting experience in interactive fiction, using a device I don't think I've ever seen in this arena. To say any more would spoil everything, so the rest of the review is hidden. However, I will say that this game is probably aggravating--if not impossible-- to play for the visually impaired.

(Spoiler - click to show)I played this on my phone and never noticed the motorcycle slowly moving across the top of my screen. If I had, that would have likely clued me into how to progress through the game. Originally I thought the game was unplayable, and that it was missing choices that would help me avoid constant death. I still figured it out on my own; on around my tenth playthrough I noticed I got different results depending on how quickly I clicked the "Move On" button. After that things were really straightforward and I was able to achieve victory in about two minutes.

I'm not convinced this is a story-telling device I would like to see more of with interactive fiction. Like a good book, I enjoy getting lost in whatever I'm playing; having to rely on timing and reflexes takes me away from that. One of the reasons is that to advance in this game, you have figure out which moments you have to be quick on the draw, and unless you're a speed-reader, you have no choice but to learn by dying.

The story itself is standard spy-fare and since you wind up just chasing a McGuffin it's not terribly rewarding.

3 of 3 people found the following review helpful:
An interesting experiment with single-action puzzles in Twine, October 14, 2020
by MathBrush
Related reviews: less than 15 minutes
This was actually pretty fun, but only because somebody gave me a clue about (Spoiler - click to show)looking at the icon at the top of the screen.

This is a short game consisting of around 10 choices, but the choice is always the same: Move On. In a way, this makes it like the single-action games in the parser world like Lime Ergot, Take, or Eat Me.

But how do you do puzzles in Twine with just a single option? The answer is ingenious: (Spoiler - click to show)there is a moving motorcycle on the top. Clicking before it reaches the end gives you one action, while waiting until it stops gives another. And that's all there is. I love it.

+Polish: The game is smooth and works well.
-Descriptiveness: The text was pretty generic.
+Interactivity: I had fun with the mechanic.
+Emotional impact: I felt excitement.
-Would I play again? I don't think this mechanic would provide a second replay as fun as the first.

2 of 2 people found the following review helpful:
An Innovative Piece, December 6, 2020
by Joey Acrimonious
Related reviews: IFComp 2020
This entire review is based on a spoiler that goes straight to the heart of the game, so be warned.

(Spoiler - click to show)Move On is a single chase scene, packed with action and presented with little context. Advancing through it requires the player to press a button at just the right time, determined by watching the movement of a motorcycle at the top of the screen.

Iím ambivalent about this as the core mechanic of the game. On the one hand, itís super cool and innovative. And the urgency of getting the timing right does an excellent job of conveying a sense of action and danger.

On the other hand, I feel that it doesnít fully take advantage of the core feature of IF as a medium: namely, a story told through text. Move On does have a good deal of interesting writing, but the thing is, itís difficult (at least for me) to read it all while also keeping an eye on the motorcycle! I ended up going back to reread it all after completing the game, but by that point, it was no longer joined to the palpable excitement provided by the timing mechanic.

So, Move On showcases a fresh take that has some great strengths but also some drawbacks. I think Iíd have gotten more enjoyment out of it if it were easier to read the text while also keeping an eye on the motorcycle, maybe by putting the motorcycle closer to the text or by giving some more conspicuous signal (maybe a sound effect?) when the time is right. But as it is, definitely a fun and interesting game thatís worth seeing for yourself.

2 of 2 people found the following review helpful:
Stylish bite-sized experiment, December 1, 2020
by AKheon (Finland)
Related reviews: IF Comp 2020, experimental
Move on is an experimental game made by Serhii Mozhaiskyi, published in 2020. In it, you must flee from mercenaries while carrying a mysterious briefcase.

The gameplay is minimalist and quite unique. The game features an interface with a small graphical representation of your escape vehicle and a single button for progressing in the game. (Spoiler - click to show)Each paragraph of text you read is on a timer. Depending on the clues provided by the text, you either have to wait until the timer runs out or press the button quick, otherwise you get a game over.

The writing is good. It establishes the setting and creates a sense of urgency with only a few words. There isnít much to the story, overall, but then again, this is essentially a cinematic action scene - keeping your eyes on the road is the biggest priority.

Itís a very short game, but the unique angle to the gameplay makes it feel refreshing, and you definitely canít say it overstays its welcome.

See All 7 Member Reviews


This is version 3 of this page, edited by techniX on 9 October 2020 at 6:47am. - View Update History - Edit This Page - Add a News Item