Camelot

by Finn Rosenløv profile

Episode 1 of Camelot series
2010

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Number of Reviews: 3
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3 of 4 people found the following review helpful:
Disappointing and buggy, August 19, 2011
by David Whyld (Derbyshire, United Kingdom)

A few errors right there in the intro – general Secretary of the UN? Shouldn't that be Secretary General? Paragraph spacing also seems a little off – why not leave a line between paragraphs or indent the first line so it stands out? As it is, they all seem jumbled together. Item descriptions are poorly written. This is the desk:

IT'S A PLAIN WOODEN DESK, NOT WORTH MUCH.
THE SURFACE IS SCRATCHED AND MARKED FROM MANY YEARS OF USE.
THERE'S A SINGLE DRAWER PLACED AT THE LEFT SIDE OF THE DESK.
STACKS OF BOOKS ARE PLACED ON THE TABLE, AND OTHER BOOKS ARE PILED UP ALONG THE WALL NEARBY.
THESE ARE THE BOOKS YOU NEED TO CLEAR UP AND PUT IN ORDER.

Five sentences split over five paragraphs. Wouldn't it have been better to keep them all together in one paragraph? But the above is typical of the game and makes reading anything longer than a few words quite jarring.

Many other typos – Counsil instead of Council – meant the overall standard of writing fell a long way below what I’d call acceptable. English might not be the writer’s first language, but it’s still hard to recommend a game like this.

The game itself didn't exactly seem enthralling. The intro was poorly written and did a poor job of setting the scene. An intro needs to grip you and make you want to play the game. This intro just had me writing up a veritable shopping list of things that were wrong with it.

Anyway, not expecting much, I persevered. I got myself out of the cellar without too much trouble but then I wandered back and found that the exit had mysteriously disappeared; despite being informed that there was an opening in the wall, I wasn't able to go through it.

There were then more annoyances – a book that can’t be read while standing up but can while you're sat at a desk. The default error message of YOU CAN’T READ THE BOOK! is a little unfortunate here. (Incidentally, ‘read it’ doesn't work when referring to the book.) Here I was plunged into darkness and found myself in an unwinnable situation as I’d already used all the matches and thus had to start again. Probably my own dumb fault for lighting all the matches already for no other reason than they were there but it would have been nice if the game had warned me about this beforehand or at least given me an alternative light source. After a quick restart, I found myself magically transported to the kitchen of Castle Camelot... and a room description, complete with dialogue and an annoying pause and screen clearing, which repeats itself every type you type LOOK. How on Earth was this missed during testing?

At that point, I decided enough was enough. Sorry. While the game might boast no less than five testers, it’s so rough around the edges that it’s hard to believe it was tested at all. The three locations I saw were so buggy I could write an essay on the subject.

3/10

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David Whyld, August 20, 2011 - Reply
Pretty much what Peter Pears said. The game was bad in almost every aspect, but it wasn't *so* bad that I felt it deserved a rating of 1. I reserve the 1's for games that are so dire they barely even run at all.
DB, August 19, 2011 - Reply
Out of curiosity, what do you consider worthy of a 1 star review? This didn't quite sound like a 2 star review to me, but I know opinions differ.
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