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About the StoryWith a loud "click," the door closes behind you. Finally!
You are locked inside an antebellum Southern mansion, alone, wearing only a chicken costume.
You've fantasized about this moment for years.
4th Place overall; 1st Place, Miss Congeniality - 25th Annual Interactive Fiction Competition (2019)
The Gaming Philosopher
Fun and educational puzzler, if somewhat disjointed
Let me stress that the game is a lot of fun. Enough fun that I came back to it after the competition and solved everything, with some help from the forum, ending up with a very respectable haul (though quite a bit short of the current high score). If you are interested in puzzle games, I absolutely recommend Sugarlawn. However, the game is also a bit of a disjointed affair.
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Number of Reviews: 5
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Most Helpful Member Reviews
You play as a contestant on a reality show that apparently involves finding antiques while wearing a chicken suit (?).
You run around a mansion gathering items while a timer ticks down each turn. Some items are easy to find, while others require a great deal of ingenuity.
Knowledge is the key in this game, player knowledge and not character knowledge. You can learn secret codes that help you succeed. There are secret bonuses. On top of all of this, all of the items have an 'optimal placement location' that gives you even more money.
This game has more narrative than most shameless treasure hunts, and a lot of funny lines, but the focus here is on getting the best prize. Your host comments on your score each time, and you are able to replay as much as you want in-game, with it being interpreted as re-takes of the show.
Love it, think it's great, and I think people will be playing this one for years. I play IF for many reasons: love of stories, love of characters. This game satisfies my itch of 'take/drop/N/E/S/W', which is the same reason I love the original IF game Adventure.
This game takes about 30 minutes to finish the first time but hours to get a good score.
This game has a lot of original puzzles it seems. The fundamental gameplay is quite similar to Ryan Veeder's "Captain Verdeterre's Plunder", which isn't a bad thing. This game is however bigger and some of the puzzles are harder. In both games you need to optimize your playthrough to earn as much money you can, which is hard, since there isn't time to get all valuables and bonuses. I like both games very much.
This game has a lot of humor in it, and it is very well implemented. Within the two hour limit I kept increasing my score, and I feel quite addicted. I hope there will be an online high score list at some point, which is the case for "Captain Verdeterre's Plunder". Such competition would give the player an incentive to keep improving. As it is now, you are mainly playing against yourself, which is also fun but could be even more fun with a high score list. Anyway, this is a very fun game I highly recommend.
I made $10104 on my first runthrough – not that hard, as many of the treasures are in plain sight. I didn’t figure out how to get any of the locked-away ones, though, and I only figured out the right location for three. This is a game that demands multiple playthroughs to figure out everything and optimize your path – the fact that knowledge from previous playthrough is required is cleverly justified in-game as you being offered the chance to do multiple takes. I'm not mathematically inclined enough to tackle the problem of complete optimization, but I've seen a lot of other people playing and enjoying the game on this level.
I didn’t find any bugs at all, although I did mostly just run around and grab things, so I’m not sure how it holds up to playing around more with the items. Overall, a lot of fun.
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