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Like its predecessor Aisle, I'll is a game where you have one turn to do something, and then the game ends. There's a reason for the game ending in one turn: it's the end of the world. It's an entertaining diversion, certainly, to find all the different endings. However, it's not as deep a game as Aisle. The range of handled actions is smaller, and every ending seems to belong to a different world; there's no sense of a shared reality between the divergences.
-- David Welbourn
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1 of 1 people found the following review helpful:An apocalyptic riff on Aisle, August 19, 2016
by MathBrushLike Aisle, this is a one-move game where every recognized command tells a little story before ending the game.
In this game, each move ends the world, at least for you, and in a different way each time. The tone is dramatic, sometimes veering into the melodramatic; it's hard to know if this is parody or not.
The game recognizes most commands like examine and so oj, but almost none of the directional commands work, which would have provided a good amount of commands to experiment with.
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"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
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This is version 2 of this page, edited by Edward Lacey on 12 May 2013 at 11:46am. - View Update History - Edit This Page - Add a News Item