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The Place

by Ima


(based on 8 ratings)
3 member reviews

About the Story

Although this is an interactive interface, your choices do NOT matter. They really do not. Before you quit, I want you to understand why. I am a believer of absurdity, that our actions in the end have no meaninging in the interacting force between humans and universe. Choices lead you to different paths, but in the end, it's to a place where we share the common ground. But hey, life is about enjoying the journey, right? I hope you enjoy the choices being made along the way.

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: Unknown
IFID: Unknown
TUID: vadgqcevbezty5a1


Entrant - 26th Annual Interactive Fiction Competition (2020)


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Number of Reviews: 3
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4 of 4 people found the following review helpful:
Not sure why the author choose IF as the form for this story, November 19, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 15 minutes
I mean, I guess I kind of understand why. They wanted to make a point about not having any real agency in life by writing a piece of IF where the choices don't matter. However, in this piece of IF, there are hardly any choices to make any way so I'm not sure what the point was. Instead of having any branching choices (even fake ones) the only really choices in the game were fill-in-the-blank interruptions with questions like "What is your favorite color?" But even those answers were just used to fill in text on future sentences, not in any way to try to show you how your choices were subverted or impotent. Top it all off with many spelling and grammatical errors, and a story that goes nowhere, and this one just is not worth your time.

4 of 4 people found the following review helpful:
Poor structure, poor writing, October 22, 2020
by deathbytroggles (Minneapolis, MN)
In the game's blurb, the author announces (after begging the player not to quit the game early, which is always a good sign) that, " I am a believer of absurdity, that our actions in the end have no meaninging (sic) in the interacting force between humans and universe." Yet, this author's other entry in the competition was a moralistic game which strongly advocated that our choices make a lot of difference.

Playing through The Place does little to shed a light on the purpose of this story, though the message appears to be to look within for happiness instead of material pleasures. The player listens to a narrator talking about the life of a woman who is somewhat defined by the player's own tastes, as the story is constantly interrupted so that you can answer questions about your own dreams which are then projected onto the female protagonist. I suppose the message here is to ask the player to put their own dreams in perspective, though if that's the case then I'm not sure why the protagonist is given a specific gender.

Regardless, the story is just not written well. In addition to a lack of proofreading, the prose tries way too hard and trips over itself. The most egregious passage may be the following: "She feels the breeze of spring air brushing through the tip of her nose. Her lungs (sic) capacity expands, absorbing that volume of fresh air. Then, slowly decompressing to release the cardon (sic) dioxide, she gets the negative thoughts out of her mind." I am not certain how air can brush through the tip of a nose, and juxtaposing this with a biology textbook kills any mood this passage was going for.

1 of 1 people found the following review helpful:
It's a very elusive place, December 1, 2020
by AKheon (Finland)
Related reviews: IF Comp 2020, choice-based, Twine, surreal
The Place is a choice-based game by Ima, published in 2020. The game features (Spoiler - click to show)a poetic, flighty description of a young woman known by the narrator, although you wouldnít know it from the bizarre game blurb that directly addresses the player, talking about fate, choices and meaninglessness.

The story is short and relatively linear. The gameplay consists of clicking text links while trying to make sense of whatís going on; slightly annoying pop-up messages are also used to make the player choose between options and name some things inside the game. Having the player give custom names to things might be a good way to make them feel more invested in a story in some cases, but here the pop-ups often felt like an interruption. Also, since the blurb flat out states that your choices are meaningless, and thereís a quite a number of these pop-ups, I felt like there wasnít much incentive to play along and name things the way the game would want you to.

Presentation-wise the game is fairly ordinary, although small things like timed text, changing text and background images are used in moderation to add some variety. Everything seems to work as intended, although the writing could have used some more polish as it has some rough spots and typos here and there.

Iím not sure what the game made me feel, if anything at all. I didnít become immersed in it very well due to the unfocused expectations set by the blurb as well as the frequent pop-ups. It might be worth a try if you want to set aside 15 minutes for something original but confusing.


This is version 3 of this page, edited by Zape on 8 October 2020 at 10:37pm. - View Update History - Edit This Page - Add a News Item