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About the StoryA ragdoll awakes in an empty house. You're not sure how long you've been asleep. You're not sure where you are. And, worst of all, you're not sure what happened to the girl who once treasured you as her favorite toy.
But you're going to find out.
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Number of Reviews: 2
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The puzzles require enough thought to be satisfying (researching and putting together spells is a big part of it, and it’s a blast) but aren’t that difficult – I finished the game in a single session, and only needed to check the walkthrough once, when I was on the wrong track with a solution and needed to make sure I wasn’t just missing the right phrasing. The atmosphere is deliciously creepy – this is always one of Bitter Karella’s strengths. If you like not-too-tough puzzles and a touch of horror, don’t miss this one.
You explore a dark two-story house filled with death, decay, and dark magic.
I loved the cast of characters, and found many of the puzzles satisfying. I think I had more fun with this game than I did with anything else in the comp so far.
Quest is just not as powerful as Inform or Tads or Dialog, though. Quest's worst feature is synonym handling. Synonyms apparently must be typed in for each verb combination.
For instance, if something is called ADJECTIVE NOUN, then one puzzle might be solvable by typing VERB1 NOUN, but another puzzle might only except VERB2 ADJECTIVE NOUN. And due to Quest's weaker engine, it won't tell you you're close or detect if you've almost typed the right thing.
Bitter Karella usually does much better than other Quest authors in this regard, but some slipped through this time. For instance, (Spoiler - click to show)TAKE CLAWS or GET CLAWS produced no text, incorrect text, or just baffling text at different points in the game.
Overall though, I love this game. Fun!
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