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Zipped game file
Zipped file containing all Petite Mort entries to ECTOCOMP 2016
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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Low

by Peregrine Wade profile

2016

(based on 5 ratings)
3 member reviews

About the Story

A Petite Mort entry for ECTOCOMP 2016.

Game Details

Language: English (en)
First Publication Date: October 31, 2016
Current Version: Unknown
Development System: Inform 7
IFID: Unknown
TUID: uxs2s81b63bfygxr

Awards

2nd Place, La Petite Mort - EctoComp 2016

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Member Reviews

5 star:
(0)
4 star:
(3)
3 star:
(2)
2 star:
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1 star:
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Average Rating:
Number of Reviews: 3
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4 of 4 people found the following review helpful:
Mad and Frantic, November 10, 2016
by Matt Bates
Related reviews: ECTOCOMP 2016
This game felt like a 1960s Twilight Zone episode: the wild-eyed protagonist, the tense desperation, the terse descriptions, and the twist at the end. Very short, but that is because of the nature of the competition for which it was created. It accomplishes exactly what it seems to try to do. I was on the edge of my seat.

A fun little creepy adventure driving a car down a highway, July 16, 2017
This game was short and sketchy, as is usual for ectocomp games.

You drive down a dark and spooky road at night, and various cinematic effects happen. There's some implied backstory and multiple endings.

But it's short enough that the time you spend wondering whether to play it would be better spent just playing it.

Low key, but ranks high, May 9, 2017
(Disclosure: I participated in EctoComp 2016.)

This one grabbed me from the start: the set-up, with the PC in a car trying to escape from an unknown horror, is sufficiently rare in IF to be memorable, and creates a nice claustrophobic sense of horror. The writing is largely very good, despite one or two slightly cliché moments. Once I found out what the threat was, my interest flagged a little, but that's because I'm not a fan of (Spoiler - click to show)werewolves, not because of any fault in the game.

If I had to describe this game in one word, it would be "polished". Processes that could easily have become a case of guess-the-verb, such as driving a car or buying something, have been nearly perfectly streamlined. The game does a very good job of seeming sprawling and open, creating the illusion of a vast world despite the short time-frame of creation. Finally, the ending is powerful and appropriate to the set-up.

The only real problem I had is that you can lock yourself out of the winning ending (Spoiler - click to show)literally, by not taking the hamburger before you get locked out of the car. This was particularly annoying to me as I figured out the winning move, only to realise that I'd left behind the item I needed. Now, you may say that this is an IF game, you should pick up everything that isn't nailed down. The thing is, if I have something in my car, I think of it as being in my possession. "You need to pick it up" doesn't register with me.

EDIT: The author has informed me that it is still possible to get a winning ending if this happens, so I stand corrected.

There are a couple of other minor annoyances: figuring out how to enter (Spoiler - click to show)the gas station is unintuitive (you have to use IN; ENTER or compass directions won't work); some stock commands are unimplemented (for example, OPEN DOOR while struggling to get back into your car will give you "You can't see any such thing"). Of course, such issues are the expected casualties of a speed-IF, and apart from these few technical problems, I really have no complaints about this game. Play it if you want a tense, unnerving horror game with a sense of a large world and a strong ending.

Well worthy of its high score in the competition.

If you enjoyed Low...

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The chase scene, a staple of Scooby Doo and action movies, but how often has it been done in IF?

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This is version 3 of this page, edited by CMG on 8 April 2017 at 8:56pm. - View Update History - Edit This Page - Add a News Item