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1 people found the following review helpful:
Beautifully written and painful, September 27, 2022by nothingling What a conversation. I recommend playing this a few times, with and without hints, to discover some of the different endings. A single word can be enough to turn Galatea's thoughts in a new direction. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Creep, September 5, 2022by witchcock (Gainesville, FL) tbh I found this protagonist to be a creep. I explored a few endings and the joy petered out because of how weird it was acting about her. I enjoyed listening to Galatea talk, but the responses from protagonist were either objectifying or belittling and it felt gross. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
Fantastic writing, wish I could appreciate it more, June 20, 2019by wisprabbit (Sheffield, UK) Galatea is a weird one for me, because I always butt my head against it for reasons that might not even be its fault. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
No statue has ever been erected to a critic, June 7, 2019by deathbytroggles (Minneapolis, MN) Galatea is an impressive piece of coding. Around the turn of the century there were many games that tried to create incredibly in-depth characters that would respond to anything, not to mention Scribblenauts, which tried to allow for a near infinite amount of actions. Of all in this genre I've tried, Galatea is the most successful at being interesting; yet, the shine wears off quickly and I stopped caring quicker than I thought possible. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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2 people found the following review helpful:
exceptional, November 27, 2018Above the vast expanse of interactive fiction, Galatea stands alone. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
First IF, June 2, 2016by Anistasya A fascinating and complex character to interact with. Clearly the author went to a lot of work building this story. The first ending I found was quite sudden and surprising. Interacting with the game was difficult at first because I'm not overly familiar with IFs in general, but I quickly got the hang of it and was impressed by how many things had been programmed got her to respond to. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Great, April 7, 2016Great game, it is very similar to Cat Mario game and i really like playing it! Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
Ivory , March 26, 2016by Teaspoon If there's a more convincing NPC in all of interactive fiction, I've yet to come across her. (I do dearly wish that Emily's updated Versu version in which one can play as Galatea had been made available.) Conversations don't get more plausible than this in a parser format. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
One of the first great conversation games, February 3, 2016Galatea is set in an artificial intelligence exhibit. Galatea, a stone woman brought to life, has mistakenly (or purposefully) been placed here. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Echoes a previous relationship in scope and power, March 18, 2015Being that I played this game fifteen years after its release, interacting with Galatea is truly like speaking to a relic from a by-gone time. And just like her, that sense of an ancient creation is also misleading. The words she uses in this game, the descriptions, the sensations granted by interaction, everything about this game is amazing. Never on my life had I expected to run across a game that felt exactly like speaking to a person I had met in real life. In both real life and through chat our relationship was like many of the different paths a player can walk with Galatea. That in itself is haunting, and a testament to how powerful this game is. It's also fun and I had a great time with it. This game is beautiful. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Conversation with a statue, January 25, 2015by Amphiareion Galatea is all about interaction. You talk to a statue. She tells you things. You don't go anywhere, you don't solve any puzzles. You talk. Well, sometimes things can happen to finish the games that aren't just talk. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
different and interesting, November 6, 2014by glasslioness At first this game didn't do much for me, because I like plot-driven games, puzzles, etc. But after a little time, I realized how much depth there actually is beneath the surface. Upon closer inspection, it truly is a very well-written and nicely crafted psychological study. Worth playing more than once. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
A uniquely beautiful experience, July 16, 2014by Alyssa Barstow (California) I must have played through Galatea for at least two hours exploring all of the options. It was beautiful, intriguing, surprising, and sweet. I am still amazed at how it felt like a real conversation rather than playing a game. The first and only IF I have played that had no story progression, only exploration. Parser is polished. Overall a stunning must play on IF. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Behind the curtain, January 31, 2014by scottmbruner (alameda, california) I have a lot of thoughts on this piece that wouldn't fit in a review. It's so well written, such a fascinating concept - and perhaps the best IF I've ever experienced that takes place completely through conversation and the haunts of memory, and desire... Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
Galatea Little Brute, October 16, 2012by ateague6 Ha! I had to laugh when the statue typed back to me. Good one! Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Great Premise, September 9, 2012by platy CAVEAT: IF player here who prefers games heavier on narrative than puzzles. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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2 people found the following review helpful:
One I'll Return To Many a Time, August 12, 2012by Petrichor As a new IF player, I often find myself stuck, lost in an unfamiliar world where every step could get me killed. This one, I think, came at just the right time not too long ago. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Puzzling, September 5, 2011by Deboriole (San Diego, CA) I literally had no idea what to do when I started this game. After having finished it, I still don't fully understand it. I just kept asking questions and hoping Galatea would reply. I found it interesting that the game would end whenever I would start divulging personal information, so I tried to just keep asking questions rather than telling stories. It's an interesting concept for a game, for sure. I found it challenging but there really is no right or wrong way to play. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Interesting as a concept for NPCs, May 25, 2011by ZUrlocker (Traverse City, Michgian) Galatea is interesting as it makes a point of emphasizing story telling through interaction with an NPC. While I think it's a great concept and will help illustrate the level of sophisticated interaction that can be done in a game, I think it's more of an interesting exercise for authors than necessarily a superb standalone work. I admit the Pygmalion reference was lost on me and I had trouble figuring out the right interactions with Galatea. Sadly the story ended just as I thought it was getting interesting. Still, a breakthrough in its time and Emily Short has done tremendous work to push the envelope in IF. Was this review helpful to you? Yes No Remove vote | Add a comment
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20 people found the following review helpful:
Interesting Experiment, June 9, 2010by tggdan3 (Michigan) There are two ways to take Galtea- like there are two ways to take most IF nowadays: as a game, and as an experiment. Was this review helpful to you? Yes No Remove vote | Add a comment
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22 people found the following review helpful:
Giving Meaning To Art, December 4, 2009by TempestDash (Cincinnati, Ohio) On the surface, Galatea is a relatively simple game. You are an art critic, and you are standing in one room of a gallery observing a piece of art. The piece of art and its podium are the only things in the room, and you can’t leave the room or the game ends. So there is really only one thing you can do: interact with the piece of art. Fortunately, the piece of art is Galatea, the statue come to life of the Cypriot sculptor Pygmalion from Greek myth. In the game, Pygmalion is gone now, for reasons not initially clear, but Galatea has a lot to say about him and herself if you choose to ask. Was this review helpful to you? Yes No Remove vote | Add a comment
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13 people found the following review helpful:
A remarkable experiment., January 16, 2009This has to be one of the finest examples of NPC interactivity yet seen in IF. Speaking to an exhibit for 10 or 15 minutes might seem rather strange, but her variety of topics can take you from greek myths to the meaning of life and or death. Recommended for anyone wanting to see developments in IF characterization. Was this review helpful to you? Yes No Remove vote | Add a comment
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33 people found the following review helpful:
Overrated among Short's games, July 28, 2008by Beekeeper Galatea is an intricately detailed work of high concept. I wanted to like it - I can't get enough NPC interaction, and this has somehow acquired a reputation as the best NPC out there. Despite this, I found this to be deeply flawed and ultimately unsatisfying, both as a character and as a work of IF. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
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20 people found the following review helpful:
Sex is NG, March 28, 2008by isd (Tokyo) I tried to ask about sex then the game ended... because sex is a NG conversation topic it seems. Was this review helpful to you? Yes No Remove vote | Add a comment
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11 people found the following review helpful:
Interesting, but I couldn't get into it, November 7, 2007Although I really like the premise of this, and I had a fair bit of sympathy/empathy for Galatea-the-character, I don't feel I really enjoyed the game, despite around twenty replays. It may be my playing style, but I found it very easy to fall into repetitive dead-ends, and I never managed to find an ending that I thought was really satisfying. Was this review helpful to you? Yes No Remove vote | Add a comment
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42 people found the following review helpful:
Futile Guesswork, October 26, 2007by AmberShards (The Gothic South) Are you ready to be clobbered over the head with the 2x4 of modern man-hating female disparagement? If so, Galatea is the game for you. Many have crowed about the interactivity, but interactivity with a self-righteous female, statue or no, is not enjoyable. (Modern spineless males will enjoy the exercise in self-torture, doubtless.) Because the game goals are so vague, there's no real way to advance to the next state of conversation without playing an updated version of "guess the verb" called "guess the conversation topic". Thirty minutes of futile guesswork was enough for me. Galatea gets two stars for coding genius alone. As far as games go, it's a dud. Was this review helpful to you? Yes No Remove vote | View comments (5) - Add comment
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13 people found the following review helpful:
Extensive interaction and characterization, October 21, 2007by Michael R. Bacon (New Mexico) This is the work I recommend most highly of all interactive fiction. Was this review helpful to you? Yes No Remove vote | Add a comment
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