Dark Realm

by D.B.T profile profile profile

Horror
2014

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6 of 8 people found the following review helpful:
A home-brew horror maze with a timer and atmospheric room descriptions., February 3, 2016

D.B.T has written 42 games since August of 2014; only one of these has a real review on IFDB, and most have one or fewer ratings. They are written in QBasic, I believe, although some are available as downloadable executable files.

I decided to try one of these games. When I started up the game, I was entertained to see two skulls made with ascii art. The game has a countdown timer of 8 or 9 minutes, and I finished it in 5 or 6.

The game is a maze with two items you can pick up. HELP lists all verbs that you need.

The one real review of a DBT game is pretty harsh; and I have to admit, by the standards of the type of parser games most popular right now, it is not well put together.

However, the game isn't TRYING to be a current, modern parser game or even a throwback to classic games. It is trying to be it's own thing. The game cites Maniac Mansion, Darkseed (which I haven't played), and Scott Adams. In a way that I really can't explain, it reminded me of early versions of Oregon Trail.

Most of the game consists of just wandering around an easily navigable maze absorbing atmospheric room descriptions in green text on black background. The material is over the top, but it's meant to be that way. You are exploring a dreamscape, and trying to find the source of the evil in the dreamscape. Note that you have to refer to items by their full name to use them or pick them up.

All in all, it reminded me of my creepypasta reading phase. Stuff like Jeff the Killer or anything involving Herobrine. Or like Sci-Fi channel movies. I can see how someone could get into D.B.T.'s games and look forward to each release.

So, for standard IF games, this is not that great. But in it's own category, it is enjoyable.

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- BlitzWithGuns, January 16, 2015


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