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About the Story"You have been driving down this dusty dirt road for nearly 45 minutes now, when a light rain begins to fall. You have spent the past two hours driving on the interstate, and are anxious to get to the manor, which you purchased at a reduced rate. It seems that it has been on the market for a few years, and no one was even interested in it the house, because of the strange disappearance of the family that lived there. Game Details
Language: English (en)
Current Version: Unknown License: Freeware Development System: ADRIFT Baf's Guide ID: 1646 IFID: ADRIFT-390-A1E7310F3EE468F3827D150B3FB40B94 TUID: uhdxzcd65myz12xy |
43rd Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
I played this game on Halloween. I was alone in the house. The lights were off. There was a full moon outside. I was experiencing an eerie lull in the trick-or-treating. I could not have been more primed to be creeped out, frightened, and made into a paranoid wreck. Sadly, even when conditions are perfect, this game falls far short of effectiveness in the creep-out arena. The only thing that's really scary about it is its writing... It's too bad this game didn't give out points every time I spotted an error, because if it did, I think I'd have earned 524,000 points out of a possible 200, earning me the rank of Gibbering Grammarian.
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This is a game with a big map but only 2 or 3 puzzles. You explore a creepy house (with some timed text effects at the beginning, creepy music/sound effects, and a popup image in the middle that's not supposed to be scary).
I ran this on Adrift 3.9. Like all adrift games, it has major problems. This game also has big text dumps.