Arram's Tomb

by James Beck

Fantasy
2019

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Number of Ratings: 10
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1-11 of 11


The Gaming Philosopher

Yes, it embraces the clichés of the genre. But it doesn’t embrace all of them; in particular, it subverts the idea of being an adventuring party. The constant bickering – reminding me of my first D&D group, from before we had realised how to set up a good RPG session – is what makes it fun, and then the end at which everything suddenly disintegrates is the cherry on top.

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- roboman, March 24, 2020

- wisprabbit (Sheffield, UK), January 8, 2020

1 of 1 people found the following review helpful:
Things you don't notice until they are absent., December 2, 2019

This entry reminded me of the little pain-in-the-ass details that are necessary to fix a game’s presentation. After you spend so much time actually writing your story, and then the effort of coding and testing the interactive components, it feels like going back to change up paragraph breaks and whatnot is one of the least useful things you can do.

Formatting is a tedious, thankless job, but it’s essential if you want an audience to connect with your work. I understand the author’s choice to cut that particular corner, but it undermined the final piece.

If you're willing to work through the presentation issues, it's a competent story about a group exploring a dungeon.

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- Denk, November 24, 2019

- AKheon (Finland), November 18, 2019

- tekket (Česká Lípa, Czech Republic), November 18, 2019

- Sobol (Russia), November 17, 2019

- Jacob MacDonald, October 22, 2019

- jaclynhyde, October 18, 2019

3 of 3 people found the following review helpful:
A D&D-esque party plunder a tomb, October 9, 2019
by MathBrush
Related reviews: 15-30 minutes

This game is strongly D&D-inspired (possibly through intermediate inspirations like Diablo or CRPGs).

You're in a party with a mage, a barbarian, a cleric and a thief. You're plundering a tomb, and you have to choose which of three paths to take. Taking them in the right order with the right strategy can grant you success!

The formatting could use work. All the paragraphs run together, and they need more line breaks (I think you can do that in Twine by adding a completely blank line between paragraphs).

The only woman in the party exists only to be an object of affection, which is disappointing.

This game isn't really trying to push any boundaries or grow beyond its sources, but it it has many of the essentials of a good D&D adventure.

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