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About the StoryYou have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the Old World. You must make your way past chasms, guards, walls and evil magic if you are to face the Archmage - and survive.
Rock, Paper, Shotgun
Wot I Think: Sorcery! Part 4
Itís still sourcing its core tale from the Steve Jackson classics, but having taken wonderful leaps away to include its own far more elaborate possibilities. And the trajectory of each game being better than the last is not broken in this fourth release, the best yet, and indeed one I now feel comfortable calling one of the finest RPGs ever made. This is spectacular.
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The end of an incredible journey
A proper climax, one worthy of the lengthy journey leading up to it. While Sorcery! 4 might lack the novelty of previous installments, I can't possibly imagine passing up on this game if you've already invested time in the series. Its job is merely to close this saga out with a satisfying bang, and it does that with all the care and style we've come to expect from inkle.
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