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The story is told in an unusual way. It starts out in the present, with you, the PC, waking up in a hole. Then, it flashes back to the past to explain how you got there. The majority of the game is in this flashback, and the end of the flashback marks the start of the endgame. I've run across this technique in books a few times, and I've always thought it was a great way of getting the reader's curiosity.
-- Adam Myrow
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Despite my litany of complaints, I had a good time playing The Orion Agenda. Many of its problems are easily fixable, and I really hope that the game sees a post-competition edition. I recommend the game, but I'd recommend waiting a while for that post-comp release first.
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Number of Reviews: 3
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Even though the plot line isn't very original, it's crafted and written beautifully. The writing is well paced and spurs you on to finish the puzzles to progress the story. The puzzles themselves are of varying difficulty. If I had to rate the average difficulty of the puzzles on a 1-10 scale, I'd give The Orion Agenda a 5.5. While not as challenging as I might have liked it to be, The Orion Agenda compensates for its relative easiness with an engaging storyline and an interactive NPC.
That NPC is the PC's beautiful female partner, Rebecca. Unlike so many other sidekick NPCs in IF she actually has a mind of her own. She'll explore the area on her own, wandering away and returning to the PC at random. She also possesses knowledge that the PC does not, making her invaluable in certain situations. She never serves as a damsel in distress or as comic relief and always has a purpose.
The Orion Agenda is polished to a tee, with no bugs that I could find. The puzzles are well-clued and the environment expansive and engaging. Ideally, I would give The Orion Agenda 4.5 stars, but there was still something missing there for me. It's a solid game, but it didn't have that ah!-factor that I tend to look for. The Orion Agenda is well-balanced, highly enjoyable, and great for one play through.
The first part of the game has some tedious bureaucracy similar to that of stationfall. You then explore an alien village, learning their religion, and so on. The finale of the game is action packed.
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A few months ago, I thought, "There really aren't that many sci-fi IF games". Then I started going through old games I had played, and downlaoded TADS, and was shocked at how many great sci-fi games there are. This is a list of my...
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These are games like Anchorhead where you have a large amount of freedom, but you can't always return to the beginning. Generally these games are divided into chapters or days, with each one like its own mini game.
PollsThe following polls include votes for The Orion Agenda:
Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.
This is version 3 of this page, edited by Edward Lacey on 17 August 2013 at 5:46am. - View Update History - Edit This Page - Add a News Item