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About the StoryIn this sci-fi story, you play as Capt. Jon Stark of SciCorps. You're monitoring a promising alien species on Orion 3 from orbit on Station One when the General gives you your first field assignment. Outpost 132 has gone silent. You and Lt. Rebecca Crusoe are to take a shuttle to the surface and investigate the situation.
The story is told in an unusual way. It starts out in the present, with you, the PC, waking up in a hole. Then, it flashes back to the past to explain how you got there. The majority of the game is in this flashback, and the end of the flashback marks the start of the endgame. I've run across this technique in books a few times, and I've always thought it was a great way of getting the reader's curiosity.
-- Adam Myrow
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Despite my litany of complaints, I had a good time playing The Orion Agenda. Many of its problems are easily fixable, and I really hope that the game sees a post-competition edition. I recommend the game, but I'd recommend waiting a while for that post-comp release first.
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Number of Reviews: 4
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Most Helpful Member Reviews
Even though the plot line isn't very original, it's crafted and written beautifully. The writing is well paced and spurs you on to finish the puzzles to progress the story. The puzzles themselves are of varying difficulty. If I had to rate the average difficulty of the puzzles on a 1-10 scale, I'd give The Orion Agenda a 5.5. While not as challenging as I might have liked it to be, The Orion Agenda compensates for its relative easiness with an engaging storyline and an interactive NPC.
That NPC is the PC's beautiful female partner, Rebecca. Unlike so many other sidekick NPCs in IF she actually has a mind of her own. She'll explore the area on her own, wandering away and returning to the PC at random. She also possesses knowledge that the PC does not, making her invaluable in certain situations. She never serves as a damsel in distress or as comic relief and always has a purpose.
The Orion Agenda is polished to a tee, with no bugs that I could find. The puzzles are well-clued and the environment expansive and engaging. Ideally, I would give The Orion Agenda 4.5 stars, but there was still something missing there for me. It's a solid game, but it didn't have that ah!-factor that I tend to look for. The Orion Agenda is well-balanced, highly enjoyable, and great for one play through.
The game is nicely structured: a light and funny bureaucratic puzzle to begin with, a somewhat harder midgame (that makes excellent use of the flashback), and a slight twist in the finale, where you also need to use the insights from the midgame.
NPCs mostly do what they have to, no more, except Rebecca, your partner, whom you can order around a bit. (REBECCA, JUMP)
I know it's not for everyone, but I like me some text dumps. Here, you get a SciCorps manual with your equipment and some screenfulls at the end of the game to summarize the moral dilemma.
A good game worth mulling over a bit after you're done.
The first part of the game has some tedious bureaucracy similar to that of stationfall. You then explore an alien village, learning their religion, and so on. The finale of the game is action packed.
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