Selves

by J'onn Roger profile

Horror
2009

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From the Author

This is my first attempt at a game, so the code is pretty much a big mess. If/when I come back and finish it, I'll probably start from the beginning and write the code in a more organized fashion.
Selves is intended to be more of a story than a game, and as such there are multiple endings, none of which are "right" or "wrong". Further on in the game there would of course be more endings, and also a little bit of NPC interaction. There aren't really any puzzles, and though sometimes there isn't much around the PC, I attempted to allow the player to experience what is there as throughly as possible; therefore experimentation is encouraged, such as trying to take the moon, for example. This is most thorough in the first room, because later on in the game I had more to worry about such as objects that the player can take, fix, etc. Again, when I finish the game I will throughly implement the later rooms.
Even in it's unfinished state, there are multiple endings, some of which differ greatly from each other.
Feedback is greatly appreciated, so if you have played the game, please send me your thoughts at j.onnroger(at)gmail(dot)com.