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Entertaining game with replay value that could have been fleshed out more, December 3, 2018
by SpikeIn LET'S ROB A BANK you must assemble a team of three accomplices to help you, well, rob a bank. Each accomplice has different attributes that may or may not mesh well with those of other accomplices. Each playthrough is short, encouraging you to try combinations of accomplices, as well as choices once inside the bank. As can be expected, there are lots of different endings. The game gives you "stats" with most of the endings, too. These tell you
(Spoiler - click to show)1. Whether you successfully robbed the bank.
2. Whether you successfully escaped.
3. How many accomplices you had left at the end.
One of the accomplices reminded me a lot of (Spoiler - click to show)the title character in last year's movie Baby Driver. I'm guessing this similarity was intended.
One thing I particularly appreciated seeing was how often the accomplices would get into fights with and/or double-cross each other. For me, this gave the game some darker overtones than the sort of light comedy feel it might have had otherwise.
While the game does some interesting things with combining the accomplices' different skills, some of this could have been fleshed out more. There were two characters in particular, (Spoiler - click to show)Amy Hawkins and Lucy Honeysuckle, whose descriptions implied more interesting interactions than I was able to uncover. (Well, for the latter, there is one very interesting and amusing effect, but it appears to be the only effect you get when you choose that character. This means that 1/3 of the possible combinations for your team only have this one ending.)
LET'S ROB A BANK isn't trying to do anything other than entertain you for a while, and it succeeds at that. Each playthrough is probably between 5 and 10 minutes long, so it's definitely worth playing.
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