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by David Welbourn

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Mite

by Sara Dee

2010

(based on 32 ratings)
5 reviews

About the Story

In this small fantasy adventure game, you play as Mite, a pixy lad, who is carrying an egg-shaped jewel dropped by a cloaked thief who you tripped that morning. The gem belongs to the Fairy Prince! You must travel through the Great Garden to return it to him.


Game Details


Awards

6th Place - 16th Annual Interactive Fiction Competition (2010)

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Member Reviews

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4 star:
(19)
3 star:
(10)
2 star:
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Number of Reviews: 5
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Most Helpful Member Reviews


9 of 10 people found the following review helpful:
By the Way, You're a Pixy, May 20, 2011
by AmberShards (The Gothic South)

Mite is an easy-going, picturesque, coming-of-age sort of fantasy anchored in the section of the literary landscape inhabited by The Wind in the Willows. By the way, you're a pixy. The writing here is nearly flawless and engrossing; never once does mimesis break. After a moment or two, only bodily functions will remind you that you aren't actually trodding beneath the caps of mushrooms or interacting with fey creatures.

The plot may not be original, but it is handled deftly and with authenticity. You are Mite, a young pixy lad who has discovered an egg that belongs to the Prince. Your job -- and your parents insist that you accept it -- is to return the egg. You've never been far from home, but this is your chance to learn about the world and take on the challenges of adulthood.

The puzzles in Mite range from simple to almost nettlesome, but none of them are cruel or overly difficult. The only fault I find with them, in general, is that sometimes the solutions lie in rooms you have yet to explore. The map itself is often linear, and so I was concerned that by going ahead a few rooms would result in losing the game. Besides that, they rank as some of the most true-to-the-game, immersive, organic, and satisfying puzzles in the history of IF.

Unfortunately, Mite does have a few typos and grammar problems that prevent it from being a five-star game. None of these make the game unwinnable or foul up your ability to solve any puzzles. They are just unexpected defects, like the cup holder in your new car coming loose as you round a bend. Also, the conversation system is the primitive ask/tell. Conversational purists will probably dislike Mite for that alone, but fortunately, the game manages to soften the impact of those restrictions.

Mite is not too easy, and not too hard. It is packed with memorable encounters and leads to a satisfying conclusion. It touches on various enduring themes, and does so with grace, class, and innate nobility. In short, Mite is a class act from start to finish. Brava, Sara Dee.

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9 of 10 people found the following review helpful:
Charming Garden Adventure!, March 4, 2011
by Danielle (The Wild West)
Related reviews: IF Comp 2010

Having finished playing "Mite" I can't help but think of Gail Carson Levine's book "Fairy Dust and the Quest for the Egg." Some might think of "Fairy Dust" as just another Tinkerbell promotion. However, if you look in side, you'll see these gorgeous watercolor illustrations, which perfectly perfectly depict a magical fairyworld, where flowers are tall as trees and goblins lurk.

"Mite" is a short game that lets you have an adventure IN that beautiful miniature world!

As a game, it solidly built--with a few puzzles, but nothing too taxing. It's really the world you encounter that is its strong point. It's not huge or luxe or lush but it knows what it wants to be, and portrays it well.

Due to its length, fantastic world, and non-complicated puzzles, I think this would play very well to the fairy or elf-crazed child.

My favorite bits: the chipmunk guard (a girl!), and the ending. While simple, the ending feels true to the world anc character and leaves things open for a sequel, which I would be interested in seeing--especially if we get to see more of the chipmunk warrior!

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3 of 3 people found the following review helpful:
Like Thumbelina meets Redwall. Easy, shortish parser game., February 3, 2016

Mite is by Sara Dee, author of the slice of life game Tough Beans. In this game, you play a green pixie boy who is trying to return a stolen gem to its owner, the fairy prince.

The game is easy to map and simple to play. The map is a V shape, where you start at the vertex and can go down either path (and eventually do both). The puzzles are really very cute (How can you get into an orange tulip? How can you rescue a ladybug in peril?).

I enjoyed this game. It lasted about 30 minutes, with no walkthrough, which is very rare for me.

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Mite on IFDB

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