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About the StoryLina is a first year student studying magic. Lina isn't doing very well at her classes. Lina is apprenticing for the Witch of Howling Woods because no one else would take her.
Tonight, Lina has messed up (she contends some blame should go to her master for giving unclear instructions). Now Lina needs to figure out what all the magical items (A wavering wand? An everfire? A *gasp* cauldron?) in her master's house do and use them all to fix her mistake, before she gets found out!
(Remedial Witchcraft is a light, puzzle-oriented parser game.)
14th Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 5
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Most Helpful Member Reviews
The gameplay is quite directed. At the very beginning the witch you’re apprenticed to gives you a couple of tasks to perform. Then, after you complete those, you’re presented with another set of tasks to perform. And frequently in the midst of completing these tasks the game will make suggestions for what you should do next. All of this means that there’s very little stumbling around wondering what you’re supposed to be doing. It certainly eases the gameplay and reduces the frustration that often occurs in puzzle-heavy games, but for me it was a little too much hand-holding. Of course, I also like banging my head against puzzle-heavy games.
The writing style is short. Choppy. Frequently not full sentences. Very casual. Distinctive. It’s an interesting choice that fits the PC’s character.
One of the magical items you get to play with is particularly delightful: the (Spoiler - click to show)teleportation rock.
Overall, I think I would have preferred more of a challenge, but I enjoyed figuring out the puzzles that I did in Remedial Witchcraft.
There’s some good atmosphere going on here too – the world building is (thankfully) light on exposition, and the writing is clear, if a little laconic.
(Spoiler - click to show)
If there’s one thing about RW I would ask for, it’s just more. The cauldron interaction is so well fleshed out for using it only once, and the rock/wand mechanic has a lot of untapped potential (I was hoping to throw it through the witch’s bedroom window, alas).
I also had a number of small bugs playing through my downloaded version – the teapot description mentioned it being captured even after I freed it, the teleportation circle in the room didn’t work, and I had to resort to the walkthrough to get the word ‘dispul’, which never triggered for me.
Looking at the updates afterwards, however, it seems as though these problems have been fixed. Perhaps only the online play file was changed?
As to the end game – it was so unexpectedly glum after such a so-far charming experience I’m wondering if perhaps there’s more than one ending?
Overall, I really liked RW. It’s my favorite of the competition so far and I had a great time with it. I look forward to seeing what dgztiea puts out in the future, and for a first published parser game, they should be very proud.
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