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About the StoryLina is a first year student studying magic. Lina isn't doing very well at her classes. Lina is apprenticing for the Witch of Howling Woods because no one else would take her.
Tonight, Lina has messed up (she contends some blame should go to her master for giving unclear instructions). Now Lina needs to figure out what all the magical items (A wavering wand? An everfire? A *gasp* cauldron?) in her master's house do and use them all to fix her mistake, before she gets found out!
(Remedial Witchcraft is a light, puzzle-oriented parser game.)
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Number of Reviews: 2
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An overall good time, October 8, 2019
There’s some good atmosphere going on here too – the world building is (thankfully) light on exposition, and the writing is clear, if a little laconic.
(Spoiler - click to show)
If there’s one thing about RW I would ask for, it’s just more. The cauldron interaction is so well fleshed out for using it only once, and the rock/wand mechanic has a lot of untapped potential (I was hoping to throw it through the witch’s bedroom window, alas).
I also had a number of small bugs playing through my downloaded version – the teapot description mentioned it being captured even after I freed it, the teleportation circle in the room didn’t work, and I had to resort to the walkthrough to get the word ‘dispul’, which never triggered for me.
Looking at the updates afterwards, however, it seems as though these problems have been fixed. Perhaps only the online play file was changed?
As to the end game – it was so unexpectedly glum after such a so-far charming experience I’m wondering if perhaps there’s more than one ending?
Overall, I really liked RW. It’s my favorite of the competition so far and I had a great time with it. I look forward to seeing what dgztiea puts out in the future, and for a first published parser game, they should be very proud.
A pleasant, mid-length witch-based parser game, October 7, 2019
This game avoids many of the problems of the genre. It restricts its state space nicely both with regards to books (there are only a few, and only a few topics to look up), locations (only about 7), and ingredients (about 4). Most of these witch/wizard games just open up too quickly.
I found the puzzles very satisfying. My most negative experience was right at the beginning with the crystal ball. (Spoiler - click to show)I couldn't reach the ball, but there were length-enhancing things around (like the duster). It was not intuitive to me that you could climb up).
I felt like the ending could have used a bit more build up or that there could be more details here and there. But that's more of a design preference, and not a bug. This is a solid game that will please parser fans.
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This is version 1 of this page, edited by CMG on 5 October 2019 at 10:59pm. - View Update History - Edit This Page - Add a News Item