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About the StoryA small, one-location game in which you must escape from a court. The game shows Inform's capability of handling multiple equal objects. [--blurb from The Z-Files Catalogue]
-- Carl Muckenhoupt
[...] There's a reason why you have no idea what's going on - nothing is. This is a one-location game, containing one relatively straightforward puzzle, and no plot. [...] (Alistair G. Thomas)
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[...] The only thing you have to do to "win" in Acorn Court is to find a way out of the single location, and this doesn't take long; but it's great fun fiddling about with the 3 major items of scenery in Acorn Court - the oak tree (no, it's not climbable), the automatic ball machine (used for tennis practice, normally), and the old well (containing what all good wells in adventure games contain). (Bev Truter)
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Number of Reviews: 6
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Most Helpful Member Reviews
A short, small game showing off In form's ability to deal with identical objects, June 8, 2016
Generally, there's not much of a puzzle here, or a stoey. However, it is fun to play with all the materials, and it is polished.
Exactly as advertised, January 15, 2014
Otherwise: short, well described, and whimsical.
>Get crumbling stones
I only understood you as far as wanting to get the small water well.
On top of the west wall [...] is a large squirrels (sic) nest made of sticks, twigs, and leaves. [...] A carpeting of old brown leaves [...] rustle about on the ground...
A typical squirrels (sic) nest...
I hate to knock anything that someone put obvious time and effort into, but this is a one-room IF; surely these things should have been caught and fixed in beta.
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An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
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