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This is a pseudo-format used to represent download adviser records that apply to multiple formats.
This is a pseudo-format used to represent download adviser records that apply to multiple formats.

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Wayhaven Chronicles: Book One

by Mishka Jenkins

Episode 1 of Wayhaven Chronicles

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(based on 2 ratings)
1 member review

About the Story

Your first case as a detective is forcing you to open your eyes to a world bigger than you thought. But maybe it's better to keep them closed. Knowing too much doesn’t help anyone sleep at night! Seems the supernatural didn’t get the memo that nothing exciting ever happens in the little town of Wayhaven.

The Wayhaven Chronicles: Book One is a thrilling 440,000 word interactive fantasy novel by Mishka Jenkins, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Experience the big and small moments with a host of characters throughout this exciting twist on the usual supernatural tale—a story which will take you through heart-pounding romance, smile-filled friendships, and shiver-inducing drama.

Game Details

Language: English (en)
First Publication Date: March 8, 2018
Current Version: Unknown
License: Commercial
Development System: ChoiceScript
Forgiveness Rating: Merciful
IFID: Unknown
TUID: tnbjpcqkluk9husj


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Number of Reviews: 1
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2 of 2 people found the following review helpful:
Supernatural romance with visual novel-like elements, September 14, 2020
The Wayhaven Chronicles games are two of the most popular games in the Hosted Games catalog, based on review and download counts. I was kind of surprised to see that this game didn't have an entry here. Overall, I think the game deserves its popularity: it is a very well-written and constructed game with an engaging plot and character development, but I personally had some issues with the choice structure.

The author of this game comes from a visual novel/otome game background, and it shows. The structure of this game mixes Choice of Games and otome game conventions. Like the latter, the primary source of branching in the game is which love interest to pursue (or to pursue a love triangle option), which is an explicit choice in the middle of the story. Like the former, the protagonist has numerous options to change their personality stats or use their skills. A large number of choices are personality-setting choices, which provide a choice of what you do, and why you're doing it. I wasn't a fan of these choices because I could never figure out which choice was supposed to correspond to which personality stat, and often none of the personality choices were appealing. Perhaps fortunately, these choices and their associated stats appear to have little impact on the broader story progression (but I haven't re-played the game enough to really find out).

One of the main reasons behind the popularity is the characters. The four main romance interests (who are a team of gender-flippable immortal mostly-benevolent vampires assigned by a secretive Agency to help the protagonist) are very well realized, with their own distinct personalities and detailed descriptions of their appearances. The protagonist's relationship with their mother is also portrayed well, but I could never get past the fact that the protagonist always calls their mother by her first name.

Beyond the romance, the main plot of the game is a supernatural mystery: there is a supernatural serial killer in town and you have to bring him to justice with the help of your companions. However, the killer is revealed through perspective shifts early on; the only question is how they catch him.

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This is version 2 of this page, edited by autumnc on 5 September 2020 at 5:17pm. - View Update History - Edit This Page - Add a News Item