External Links

mysterious​_z6.zip *
This game requires an interpreter program - refer to the game's documentation for details.
mysterious​_inform.zip *
no graphics
This game requires an interpreter program - refer to the game's documentation for details.
zx.zip *
This game requires an interpreter program - refer to the game's documentation for details.
mystsoft.zip *
This game requires an interpreter program - refer to the game's documentation for details.
C64adv.zip *
This game requires an interpreter program - refer to the game's documentation for details.
atari8gm.zip *
This game requires an interpreter program - refer to the game's documentation for details.
mysterious.tar.gz
This game requires an interpreter program - refer to the game's documentation for details. (Compressed with the Unix-style .tar.gz "tarball" format. Free unpacking tools are available for most platforms.)
pulsar7.zip *
MS-DOS Application
Sols2.zip *
solution
jgunness.zip *
walkthrough
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Escape from Pulsar 7

by Brian Howarth and Wherner Barnes

Episode 5 of Brian Howarth's Mysterious Adventures
Science Fiction
1982

(based on 1 rating)
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About the Story

"As last surviving crew member of this ill-fated space freighter you must somehow manage to make your escape in the frail shuttle craft without being eaten by the mutant monster now roaming free." [--blurb from The Z-Files Catalogue]


Game Details

Editorial Reviews

SPAG
Well, this game proves that you can write a text adventure without much story to back it up. Of course, the game is not very good. In the game, you are the only survivor of the galactic freighter Pulsar 7. Apparently, a group of monsters have boarded the ship and eaten everyone else. Now you have to save the character from the ship full of aliens who have an urge to tear you to pieces. Now, this must've been a really original idea in 1983 with only about couple of million other games using a similar concept.

As far as actual gameplay, it's at about the same level as the creative force behind the story. The screen tells you where you are without any description. Then follows a list of the items you can see. About half of these are totally useless and you can't even examine them since the parser is at a complete loss if you try to examine those. For example, in the very beginning of the game I can see a warning sign. I wanted to see if the warning sign contained any text, but I couldn't do that since the parser does not understand what 'warning' means.

-- T. Henrik Anttonen
See the full review

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Escape from Pulsar 7 on IFDB

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