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The Case of the Missing Spinster, August 17, 2010by joncgoodwin I'm on a bit of a kick about solving games without hints, and I very much wanted to add this one to the list. I failed to, however, because I didn't quite get what was going on in the endgame. In particular, I didn't think of the needed action because I was too occupied with wondering whether or not the situation I found myself in was inevitable (as it turns out it was). This is a meta-issue about design forgiveness, etc., that I probably should have anticipated correctly. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next thomasjent, October 26, 2011 - Reply I was concerned about the spinster as well. I hate loose ends. I suppose it became relevant when there was sun again, but I'm not sure what its affinity for the player signifies... It is entirely possible that it is just a metaphor. If anyone knows how to interact with it, please speak up! :) Jim Kaplan, June 8, 2013 - Reply I took it to mean that the spinster was a hint to the player about the light puzzle. In any case, it's not the only time the hints are less than completely honest with the player! |