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trading.zip *
Contains trading.hex
For all systems. To play, you'll need a Hugo interpreter - visit the Hugor page on ifwiki.org for download links.
original competition entry
For all systems. To play, you'll need a Hugo interpreter - visit the Hugor page on ifwiki.org for download links.
background music resources
graphics resources
lower-quality compressed graphics and music
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Trading Punches

by Mike Snyder profile

Episode 1 of The Convergence Saga
Science Fiction - Space Opera

Web Site

(based on 10 ratings)
3 member reviews

Game Details

Language: English (en)
First Publication Date: October 1, 2004
Current Version: 1.9
License: Freeware
Development System: Hugo
Forgiveness Rating: Merciful
Baf's Guide ID: 2384
IFIDs:  HUGO-25-29-7A-07-04-06
TUID: t593d66s20bblqt0


10th Place - 10th Annual Interactive Fiction Competition (2004)

Editorial Reviews

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

The game itself is quite solid, too -- it's clear that a whole lot of effort went into this project. Aside from the few bugs I mentioned [earlier], I found the code pleasantly error-free, and the same goes for the writing. The puzzles worked well for me, and the game did an excellent job of providing cues to help me know what I ought to try next. One item in particular was not only quite well-implemented, but also provided an excellent emotional through-line for the story. Trading Punches still has a few details to clean up... but I'd recommend it without hesitation, especially to fans of dramatic fantasy games like Worlds Apart.
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Number of Reviews: 3
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3 of 4 people found the following review helpful:
Captivating, December 2, 2009
by Divide (Wroclaw, Poland)
The game-world is well thought-out, fleshed out, and told in such a graphic way that the illustrations are almost redundant. I loved the technique of having the character recall past events by player reliving them; reminiscent of Spider and Web but put in quite a different context. This also makes mercifulness only natural.

Retrospective episodes are sometimes quite distant in time, but weaved skillfully (with brilliant use of a trinket) into a cohesive story, developing the protagonist (and another character) in much detail. Puzzles also feel natural, not really puzzles at all, just something you do; only at one point I had no idea what to do next (and it turned out to be quite obvious, had I thought as the character would at that point, and not as a player sifting game text for clues does).

1 of 1 people found the following review helpful:
A "hard sci fi" game about two alien cultures, culture and family, February 3, 2016
This is a story-driven game set in 3 parts, with a prelude, interludes, and a postlude.

The game is about two brothers who witness a new civilization come in contact with their own, the Incenders, a race of humanoid fiery beings. Over time, the brothers deal with a variety of forms of conflict.

The puzzles are a bit odd; the first big puzzle is serving drinks to a large group of people, and this can be tedious. It gets more exciting with dangerous exploration puzzles in parts 2 and 3.

A lot of world building has gone on here, similar to that on Worlds Apart, but on a smaller scale.

Recommended for fans of "hard sci-fi".

1 of 4 people found the following review helpful:
Well crafted, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004
A very well-crafted Sci-Fi narrative implemented with maniacal attention to details. Very good (if verbose) writing, clean graphics and an involving and deeply human story almost push it up into four-stars territory. But sorry, I couldn't stand the puzzles.

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This is version 6 of this page, edited by Merk on 26 October 2013 at 7:35pm. - View Update History - Edit This Page - Add a News Item