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I Should Have Been That I Am

by E. K. Wagner

Science Fiction
2018

(based on 9 ratings)
1 member review

About the Story

You're a bot, dealing cards in Vegas casinos. You live in a black and white world, an either-or world. Until now.

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: t252wp107qc5245r

Awards

40th Place - 24th Annual Interactive Fiction Competition (2018)

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Member Reviews

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3 star:
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2 star:
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Average Rating:
Number of Reviews: 1
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1 of 1 people found the following review helpful:
A short game about autonomy and robots with one big moment, January 7, 2019
by MathBrush
Related reviews: less than 15 minutes
Zarf/Andrew Plotkin has said before that he thinks about a certain interaction he wants players to experience in a game, and then builds the game around that.

This game was built around one interaction at the end. Itís a cool interaction, but the rest of the game doesnít do enough to build up to and support this special interaction at the level it deserves. Itís like having a small 1-tier cake with a huge crystal wedding topper that it canít quite support.

The cards were a nice visual feature: this is set in a futuristic Vegas casino, and you can see the cards being dealt.

Overall, this shows a high level of craftsmanship, and I anticipate that a longer game by this author would be great.

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This is version 2 of this page, edited by Doug Orleans on 18 November 2018 at 9:19pm. - View Update History - Edit This Page - Add a News Item