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About the StoryA retired pirate captain cobbles together a ship and crew from the pages of classic works of literature. His goal: revenge!
49th Place (tie) - 26th Annual Interactive Fiction Competition (2020)
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Number of Reviews: 6
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Most Helpful Member Reviews
I don't want to spoil anything at all since the game is so short, I would just recommend giving it a whirl. I will just say that I thought it does a great job capturing the magic that great fiction can have on the imagination, and by extension on mood and mental health as well. The author also did a nice job of making use of the hyperlink controls to illustrate the magic at work, both with changing text and fonts.
Well worth the time for any lover of fiction!
This game is part of IFComp 2020, so if you are reading this in October or November of 2020 head over to ifcomp.org and sign up to be a judge. You can play this and other wonderful games and vote on which authors should win cash prizes!
Thatís all there is to it, really: this isnít a puzzle, as any combination of choices appears to lead to a satisfying bout of vengeance, plus there are only three choices for each of the three variables so youíll run through all of them in only a couple of replats. A grounded character-study or bit of world-building this is not Ė the captain is your stereotypical pirate save for his love of literature (though pirates do love their arrs, so I suppose itís not too surprising he got stuck on reading and writing), and the fact that you can plunder from Peter Pan makes the timeline quite suspect!
Fortunately, CGP has charm in spades and thatís what carries it through. The writing ably inhabits the pirate milieu, and effectively conveys both the joys of buccaneering and the transporting power of a good book. The presentation is splendid too, with each of the books you steal from rendered in its own slightly-different cursive font, which carries through into the battle re-creation to make it clear how youíve stitched everything together. There arenít major variations depending on your choices, but though theyíre small, the responsiveness is nonetheless satisfying, as you get to feel like your choice of Captain Nemoís sub, for example, was an especially smart one. CGP knows what itís about, doesnít overstay its welcome, and made me realize itís been too long since Iíve reread Moby Dick, which is a lot to accomplish for a ten-minute game!
My only significant criticism is that some of the font choices (especially the ones in cursive) are really hard to read for my tired eyes, which significantly hurt my enjoyment.
I'm glad this wasn't a puzzle, as it would have not fit with the theme for poor Captain Graybeard.
See All 6 Member Reviews
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