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About the StoryWelcome to planet C and its small but growing colony of survivors from Earth. YOU are in charge of power generation, food production and limiting pollution. Land the ships carrying the colonists and technological upgrades. Grow the colony to two thousand people and complete the first phase of colonisation. But watch out – too much pollution and the weather throws a fit! YOU are in charge – good luck!
51st Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 1
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1 of 1 people found the following review helpful:A space colony simulator in Ink, October 8, 2019
When you put effort into an Ink game, it looks good. This game has nice crisp scrolling and nicely-chosen images from Unsplash. It looks good!
Structure-wise, it seems like it's written by someone with no real IFComp experience, and so it's a sort of new thing not tied down to overused IFComp tropes. This is a good thing; if anything, it reminds me of Ayliff's Seedship game.
You have a growing colony with a lot of stats (resource use, pollution, etc.). The major decision you make is which technologies to import from the earth first. You also have occasional binary decisions to make regarding strategy.
The story is about two people who love each other very much sending letters and images back and forth. There names are of Arab origin and the images seem to be from Africa, so the setting seems to be somewhere in North Africa.
The game has a few problems. I swear I saw a few typos like stray punctuation. The science in the game is grossly oversimplified (a colony of 400 people can create enough incidental pollution to affect the entire planet's climate over a few months) and the 'check stats' link can be overwhelming.
But it was fun, and the story made me think about life. I believe the author achieved the goals he had when making this game.
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This is version 1 of this page, edited by CMG on 5 October 2019 at 10:53pm. - View Update History - Edit This Page - Add a News Item