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Railways of Love

by Provodnik Games

Episode 1 of Progress-program
Science Fiction

Web Site

(based on 3 ratings)
2 member reviews

About the Story

They have feelings for each other. They are doomed to part. Train wheels click-clack monotonously. The ring of existence remains intact. Only you can break it giving the protagonists a chance for happiness. Play the fate's part in Railways of Love, a road novel set in a science fiction world of the future.

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
License: Freeware
IFID: Unknown
TUID: rxvpzpnlfm8cdebd


32nd Place - 24th Annual Interactive Fiction Competition (2018)


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Number of Reviews: 2
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1 of 1 people found the following review helpful:
Beautiful and poignant, November 30, 2018
When I started up Railways of Love I was taken aback by the game's old-school graphics. Then, on my first playthrough, it didn't feel very interactive to me. There were only a few times I was provided a choice that would affect the story of protagonists Abel and Juna on their train ride, and most of the actions I could select were actions like "The attendant comes by" or "The light blinks" - actions that Able and Juna couldn't take for themselves. The primary exception was that each time I was given a choice one of the options was for Abel or Juna to confess their love. However, when I tried to select that option, Abel or Juna always found an excuse not to confess their love, and the game forced me to select another option. So it wasn't clear to me who I, the player, was supposed to be. The author of their story, I suppose, but an author with some rather severe restrictions on the story I was writing. I wasn't that impressed at first.

But then at the end of the story the game encourages you to play again and try to change Abel's and Juna's fates. The game was so short I thought I would try it. And here's where Railways of Love really starts getting interesting. You can replay the story multiple times, with each playthrough revealing more of Abel's and Juna's backgrounds and often giving you a different ending.

And these endings are not the kinds of endings you come to expect from a work with the word "love" in the title - if, like me, you're an American. This is not a game with a Hollywood-style "true love conquers all" sensibility. Railways of Love is more mature than that, displaying an understanding of what it means for two people to commit themselves to each other long-term and all of the costs to careers and other relationships that go along with that.

I found it beautiful and poignant.

So, my recommendation is: Don't stop with the first playthrough of Railways of Love. Don't even stop until you've seen all the endings.

1 of 1 people found the following review helpful:
A complex many-variable bilingual game about love, November 17, 2018
by MathBrush
Related reviews: 15-30 minutes
This game was featured in IFComp 2018. It has a beautiful custom interface featuring pixel-art animations, and includes sound.

Basically, love goes wrong on a train. The sequence of events just interrupts everything.

But, you have a chance to go back and change that sequence!

This is a wonderful premise. By going back and changing the order of things, you can unlock 7 preliminary endings and then a final ending.

However, I found the choices opaque. Instead of being able to strategize, it came down to more or less random guessing. There are some hints in the text (changing options, for one thing), but even with the walkthrough, I never reached the final ending on my own. I saw what it said, though, and I thought it was beautiful.

Because I struggled with the interactivity, I didn't receive the full emotional impact of the game. Other than that, I enjoyed it.

Edit: With help from the forums, I finished this, and I loved the ending.

Where I got stuck was (Spoiler - click to show)Forgetting to confess for the 'love' ending.

If you enjoyed Railways of Love...

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