SURREAL

by Matthew Lowe

Surreal
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

There is promise in a game like Surreal, but it's a promise largely unfulfilled. My advice to the author is to learn a high-level IF language (it's not that hard, really!), review basic grammar, employ proofreaders and beta testers... and write again!

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1 of 2 people found the following review helpful:
A minimalist game made with a primitive parser. Locks and keys, July 16, 2017
by MathBrush
Related reviews: 15-30 minutes

This game is just a light puzzle plus a series of locks and keys. The keys are bizarre; a weapon, a jar, they can all be keys.

This just seems quickly programmed in an old an bad language. I wonder if the author wrote it years before and spruced it up for the comp. It does have some nice Ascii art, and some fun ideas, but it needs a lot of work.

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Baf's Guide


Myst has inspired countless mediocre imitations, but this is the only mediocre Myst imitation I've ever seen attempted in text. Consists mostly of scenery with a generally unplanned feel to it. Some guess-the-verb; remember that this is in GAGS and therefore can only use the dozen or so built-in GAGS verbs. Contains occasional character graphics.

-- Carl Muckenhoupt

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