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This short game about fixing a broken spacestation was written to test the author's new game engine. Unfortunately, it flunked. There are three main problems. First, there's no SAVE. Yes, the game is short, but c'mon. Second, at least one verb is impossible to guess and another is used unconventionally. However, HELP will list the known verbs with a 5 point penalty.
But third and most damning, you can't examine anything you're not holding. Think about that. If you can't examine a scenery object, you can't tell if you've got its name right, or even if it's implemented! Painful. (Descriptions of takeable objects are near useless, too, but that's beside the point.)
-- David Welbourn