Constraints

by Martin Bays

Surreal
2002

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Number of Reviews: 4
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2 of 2 people found the following review helpful:
More of a philosophical art piece than interactive fiction, January 5, 2016
by Janice M. Eisen (Portland, Oregon)

Constraints is a metagame composed of three short chapters and a z-abusing finale. It is, for the most part, very well written, and it provokes thought about free will and whether everything is futile. I wouldn't say it was fun, but it's worth playing through to appreciate the experience.

The best section is the third, because there are more things to try, even if in the end the lesson is the same. I gave up on the final section after I realized that (Spoiler - click to show)the Rogue-like dungeon never ends, there's nothing to do apart from map it, and it's designed so that the next staircase doesn't appear until you've mapped most of a level. Certainly in line with the rest of the game, but no less frustrating for all that.

Your attitude toward the "game" will probably depend on your tolerance for frustration. It's an interesting and worthy experiment.

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