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7 of 7 people found the following review helpful:80s flashback, and not in a good way, May 23, 2008
The goal: make it two hundred miles across the desert on a camel.
The obstacles: pursuing pygmies, random kidnappings and sandstorms, dehydration, camel exhaustion.
The commands: a menu of six options -- two for travel, one for hydration, one for rest, one for status, and one that automatically loses the game.
The randomness: RAMPANT
Basically this game is a minor exercise in keeping rhythm, reminiscent of the accursed hop-clap-kweepa maze in Leather Goddesses of Phobos, except with a bunch of random events thrown in that frequently make the game unwinnable. It's a few minutes of fun figuring out the optimal rhythm, a moment of pleasure winning for the first time, and the rest of it is boring, frustrating, or both. Only by the most generous of definitions is it any kind of text adventure.
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