Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



zcamel.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Camel

by Heath Users Group

2000

(based on 2 ratings)
1 member review

Game Details

Language: English (en)
Current Version: initial release
License: Freeware
Development System: Inform 6
Baf's Guide ID: 1112
IFID: ZCODE-2-000918-97E2
TUID: r8fn6ax9a10fna2x

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(0)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 1
Write a review


7 of 7 people found the following review helpful:
80s flashback, and not in a good way, May 23, 2008
by Paul O'Brian (Westminster, CO)
Related reviews: retro, port
Camel reminds me of nothing so much as one of those games that used to appear in COMPUTE! magazine and such places. They were in BASIC, and you'd type them in yourself. The fun wasn't so much in playing the game, but in seeing a programming language in action for some nominally enjoyable purpose. If someone were to actually sit down with one of these demo games, they'd be more bewildered than delighted, and indeed, that was my experience with Camel.

The goal: make it two hundred miles across the desert on a camel.
The obstacles: pursuing pygmies, random kidnappings and sandstorms, dehydration, camel exhaustion.
The commands: a menu of six options -- two for travel, one for hydration, one for rest, one for status, and one that automatically loses the game.
The randomness: RAMPANT

Basically this game is a minor exercise in keeping rhythm, reminiscent of the accursed hop-clap-kweepa maze in Leather Goddesses of Phobos, except with a bunch of random events thrown in that frequently make the game unwinnable. It's a few minutes of fun figuring out the optimal rhythm, a moment of pleasure winning for the first time, and the rest of it is boring, frustrating, or both. Only by the most generous of definitions is it any kind of text adventure.

Links




This is version 1 of this page, last edited on 29 September 2007 at 8:48pm. - View Update History - Edit This Page - Add a News Item