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Reviews and Ratings
1-7 of 7
A short game with well-implemented NPCs and a layered story., July 22, 2017
This game is a prequel to The Statue Got Me High, but you don't need to have played the latter game.
It contains classic elements of the Veeder mythos, such as red herrings, consumable food, actions that seem simple but maybe take a little longer to type than the other anticipated but you never know, and NPCs whose tone of voice is in direct contrast to the content of their conversations.
This game makes a 5 on my scale, but only barely. According to my criteria, it is polished (no bugs here), descriptive (why not?), has an emotional investment (I hated Edward), the interactivity is okay (I had to decompile it once, but I wanted to decompile it, so that's something), and I would play it again.
But it just scraped by in each category, so it might not be as good as a 4 star game that did great in one category.
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