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2 people found the following review helpful:
A shortish hospital parser game; strong writing and compelling story, February 3, 2016by MathBrush Mercy is an interesting game from a couple of decades past. Not entered in IFComp, it nevertheless managed to earn recognition, including a nomination for Best Story Xyzzy. Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 12, 2015 3 of
3 people found the following review helpful:
Nice story, but somehow it didn't really click for me, September 10, 2013by dutchmule As mentioned in reviews, this game is more an "interactive story"; it is plot-heavy and doesn't have any puzzles. The setting is pretty original, and although I would have liked to know more about this outbreak, the fact that the plot develops around something way different is not a big deal. This plot is indeed interesting, and it's a nice story to tell; the pacing is well-done, as well as the gradual reveal. I don't mind being more or less guided into a story if that story is good, and in that case it was well-done (however, I felt like I had no control over the story by the choices I make, contrary to other reviewers - sure, paths fork at some point, but then merge again one scene later). Was this review helpful to you? Yes No Remove vote | Add a comment
- E.K., May 14, 2013 Chris Klimas says that he hopes "Mercy" is something new in the interactive fiction universe. I don't know if that's true or not, but it certainly was a breath of fresh air for me to play and it clearly is different. I love the feelings it stirs in me, the disturbing moodiness that hangs over the whole thing, the "love story", as it were... I kinda wish he'd kept it until the competition. It would have grabbed *my* highest rating.
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| Direct link | Add a comment - verityvirtue (London), January 9, 2013 - AADA7A, September 21, 2012 - Mark Jones (Los Angeles, California), May 20, 2011 7 of
8 people found the following review helpful:
A haunting piece of humanity, April 24, 2010by Sorrel This is one of those games that you either love or hate. Personally, I loved every word of it. The PC is a doctor euthanizing patients in a hospital amid a widespread outbreak of smallpox. The atmosphere is colorless and numb – a fitting metaphor for the numbness one feels after being injected with antibiotics. The game moves at a perfect pace, allowing the player to mull about the hospital and take everything in before continuing on. Was this review helpful to you? Yes No Remove vote | Add a comment
- Karl Ove Hufthammer (Bergen, Norway), January 12, 2009 - George Shannon (Pittsburgh), September 17, 2008 - Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008 - Pseudo_Intellectual (Vancouver, Canada), October 25, 2007
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