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About the StoryManhattan, 1954.
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Number of Reviews: 1
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A logic puzzle with an active, procedurally generated NPC, June 5, 2017
However, the game is strangely aggravating for an 'outreach' game. Even with all the hints, I had few ideas on what I could do to coerce the alien into the pod except in the easiest of cases.
The biggest problem here is that the game doesn't suggest many courses of action with the alien, but implements many courses of action. This means that I floundered around, exploring the edges of a possibly great game, without ever seeing its core.
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