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When in Rome 2: Far from Home

by Emily Short profile

Episode 2 of When in Rome
2006

Web Site

(based on 15 ratings)
1 review

About the Story

Manhattan, 1954.


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Number of Reviews: 1
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2 of 3 people found the following review helpful:
A logic puzzle with an active, procedurally generated NPC, June 5, 2017

This game was designed, I believe, to introduce a new audience to IF. It has an intriguing logic puzzle where you research a procedurally generated alien to see what properties it has, look up its homeworld, and send it home.

However, the game is strangely aggravating for an 'outreach' game. Even with all the hints, I had few ideas on what I could do to coerce the alien into the pod except in the easiest of cases.

The biggest problem here is that the game doesn't suggest many courses of action with the alien, but implements many courses of action. This means that I floundered around, exploring the edges of a possibly great game, without ever seeing its core.

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Other members recommend this game for people who like When in Rome 2: Far from Home:

When in Rome 1: Accounting for Taste, by Emily Short
Average member rating: (27 ratings)
Manhattan, May, 1954.

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When in Rome 2: Far from Home appears in the following Recommended Lists:

Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...

Inform 7 Standard Examples by Shin
Back in the era of I7 Build 6G60, there used to be a page on inform7.com which presented six games along with their source text. I think these still provide a useful introduction to the features and capabilities of Inform 7.

Polls

The following polls include votes for When in Rome 2: Far from Home:

Multi-Part Games by Bloodsong
I was wondering just how many games out there, either completely text based, or text-adventure hybrids, are out there that involve a story line over the course of several games. I know for sure of the Sorcerer trilogy from Infocom...any...

AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...

Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

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This is version 13 of this page, edited by Shin on 17 December 2020 at 5:07am. - View Update History - Edit This Page - Add a News Item - Delete This Page