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- Sobol (Russia), July 26, 2016
1 of 1 people found the following review helpful:Old-School Pre-Infocom Style Text Adventure, April 4, 2016
examine everything" in the Readme. The puzzles are of the "look at x, find y, use it on z" variety.
This is really not bad for a game developed from scratch in Assembly. Yeah, I don't like that the "unknown input" message and the "item has no description message" are the same, and there are a few other minor flaws like this, but not bad, considering.
The game captures the spirit of the pre-Infocom text adventures very well--but it does feel updated somewhat. No mazes, and I wasn't dying without warning at every turn. I ended up with a score of 72--not sure what the max is. I suspect there is something you can do with the fungus to increase your score, but I'm not sure what it is. Anyway, I reached the conclusion of the game, so I'm happy. Also, just for the heck of it, I ran a few of the other .COM files in DOSBox--a fun little addition to the game. This one is worth checking out if you have a few minutes free some day.
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- Khalisar (Italy), July 27, 2015
- Egas, August 4, 2013
- dixonqu (New York, NY), August 14, 2010
A very small fantasy game - in fact, the executable is exactly 4096 bytes in size. (The zip is larger than that because it's bundled with a few other programs and some documentation.) Considering that limitation, it has a surprising amount of nicely evocative description. Very simple, two-word parser, incomplete direction lists, no "save game" feature. The premise that you're a "black dwarf" trying to recover the stolen orb that keeps your land in eternal winter has the interesting implication that the protagonist is a Bad Guy, but the game really doesn't have room to expand on this.
-- Carl Muckenhoupt
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