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About the StoryArriving at the vast Marienburg Fortress, headquarters of the Teutonic Knights, you find that that it has been captured by the mad sorceror-prince Wladyslaw. You volunteer to enter the fortress alone and find your way through it to a final showdown with Wladyslaw - winner take all! There are many obstacles to overcome including several ghosts who impede your progress with their demands.
Number of Reviews: 1
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Quality oldschool game, July 24, 2018
Without going into too much detail, Alaric must get to the bell tower of a big fortress, which is under siege of an evil sorcerer. The sorcerer has slaughtered most of the good staff of the fortress so there are ghosts everywhere requiring objects to let you pass. In addition, they might help you, if you help them. You will also meet a few people who are still alive, and in the end, you will of course face the evil sorcerer.
The game has the same appearance and feel as previous episodes, which is good. As usual, it is necessary to search, look under and look behind objects whenever it makes sense, to ensure you do not miss an object. The puzzles range from easy to difficult but always logical.
The player should be aware of the command "timeoff" though. This is a command used to turn off real time elements. I don't like real time elements in IF-games but since they can be turned off it is not a problem at all.
If you become stuck, the first place to look for inspiration is the VOCAB command, which gives you a list of verbs understood by the game. Typing help gives you the e-mail address of the author, which I did use more than once since the game is very big and I believe most people will become stuck at some point. I encourage everyone playing Larry Horsfield's games to ask for help in this way instead of just giving up, since his games have a lot to offer. This game is no exception.
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This is version 15 of this page, edited by shornet on 13 May 2017 at 5:48am. - View Update History - Edit This Page - Add a News Item