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About the StoryIn For Rent: Haunted House, it's your job to rent out a haunted house before your tyrannical boss has you fired.
How will you screw over your tenants? Will you ignore inconvenient supernatural phenomena, or use them to drum up publicity? How will you deal with ghost hunters, squatters, and celebrity tenants? Will you emerge as the top agent? Stage an office coup? Or will you become a permanent resident of 57 Crowther Terrace?
(This game used to be called Eerie Estate Agent, before we changed the name.)
FOR RENT: HAUNTED HOUSE (EERIE ESTATE AGENT)
The PC is a real estate agent at a floundering agency, and the housing crisis has driven the boss (spoken of as "The Crocodile" behind her back due to a tricky surname and less than pleasant demeanor) to pit you and your rival agent against each other to battle for top earner, who will then keep their job. The twist: you are each handed a special, notoriously difficult property to rent out.
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Number of Reviews: 2
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Besides those three games, this is the shortest among all Choice of Games titles at 56K words. It's also one of the earliest, the 6th game ever made.
I think it suffers a bit from early experimentation, which produced some amazing games and some that were more lessons for the future.
This is a very funny game, don't get me wrong. I enjoyed trying to keep my tenants from demonic rituals or getting possessed. But some parts really show their age.
For instance, there are only three main stats in the game: one relationship stat (with your boss, non-romantic), your Ruthlessness, and your Activity level. These, along with your income and work-life balance, are the only things visibly tracked by the game.
This hampered the classic Choice of Games scenario where you can strategize your statistics, making difficult choices between them. Instead, it felt more like a branch-and-bottleneck twine game, with exploration and trying to find 'the right option' in each case. Those things aren't bad, but it's not what I was hoping for here.
Also, the story kind of puts a snarky and competitive viewpoint on you, and I wish I had an option to choose not to be like that. But those kinds of options are the things that make games longer, and again, this is one of the shortest.
Gavin makes great games in general, though. He's written several Exceptional Stories for Fallen London and Hana Feels is one of my favorite hyperlink games, and one that's touched a lot of people.
I received a review copy of this game.
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