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About the StoryNot a text adventure -- closer to an alternate reality game, with puzzles strewn across various web sites, comprising diaries by fictional characters, press releases by fictional companies, and so on. It appears to have disappeared from the web, but is cataloged here for historical purposes. Its former home was at www.scurra.com.
You can have a look at how was the concept on this archived website: http://web.archive.org/web/20030207081746/www.scurra.com/intro.htm
21st Place - 8th Annual Interactive Fiction Competition (2002)
It is a web-based game, played online via your web browser. However, it isn't a traditional game by any means, more like an online detective mystery. Essentially the method of play is the same as browsing the web; the locations being numerous different web-sites set up by the author, mirroring real life. Game web pages have a Sun and Moon footer line, real life web pages don't, so you can tell what is real and what's in the game. [...]
And so you are off, trying to put two and two together, obtaining passwords, wandering through a corporate web site picking up information. There is a maze, with a difficult but logical solution, but not very rewarding at the end. You need to be able to solve cryptic crosswords as well. Generally, the puzzles are pretty difficult. It has more the atmosphere of those graphical puzzle games that I see the folks at the convention engrossed in. But the puzzles are not graphical, if you see what I mean.
-- John Ferris
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
What I did see provided an interesting story and some neat puzzles, but not what I would call an immersive fictional experience. Rather than being a fully realized piece of web IF itself, Sun And Moon feels more like a signpost to some very interesting territory ahead.
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