Curses

by Graham Nelson

Haunted House, Historical, Travel, Time Travel
1993

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Number of Reviews: 14
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4 of 12 people found the following review helpful:
Grr, May 27, 2010
by tggdan3 (Michigan)

Okay, I tried to like this game. The writing was good, and the concept seemed simple enough- but I just couldn't quite get into it.

I got annoyed right off the bat by some poor implementation. When you enter a room, a key falls down in a crack in some floorboards. Your heart sinks as you wonder how you're going to get it back.

But you can't refer to the key, crack, floorboards, or floor in any meaningful way. Can't examine them, look at them, etc. Is that key not important, or is this under-implemented.

Then I find a map I'm looking for in a glass demijohn.

>HIT DEMOJOHN WITH WRENCH
The demijohn is made of something like industrial-grade chemistry glass. You kick it and hurt your foot.

I found this odd considering that HIT [something] and HIT [something] WITH [something] must be specifically programmed seperately.

The writing was good and I wanted to get into it, but I found myself frustrated by these. (Granted, I didn't expect breaking the demijohn to work, but kicking it and hitting it with an object should definately be seperate). The other reviews on here make me think it gets better, but these two things happened right away, and I played this twice and tried to like it, but couldn't.

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Jim Kaplan, March 24, 2012 - Reply
It may be worth pointing out that the map in the demijohn is a map of Hamburg and therefore not the map you're ultimately looking for.
AmberShards, May 27, 2010 - Reply
I know what you mean. I too, played this and also failed to like it. It tries to do way too much and doesn't really connect together all the things it does do; the cruelty rating and the puzzle difficulty are off the charts.
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