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Bear Creek, Part 1

by Wes Modes profile

Slice of life
2014

Web Site

(based on 6 ratings)
1 member review

About the Story

Bear Creek, August 1975.

Looking back, it was that summer, or maybe just that one day that changed everything. KC and the Sunshine Band was on the radio and you were eight years old. A curious daydreamer, on the verge of learning what lay beyond the boundaries of your own little world, and nothing was certain about whether you'd survive the journey.


This is Part 1 of a 3 part story.

Game Details

Language: English (en)
First Publication Date: April 10, 2014
Current Version: 1
License: Creative Commons
Development System: Inform 7
Forgiveness Rating: Polite
IFID: 39093692-3BE4-42B6-8AA2-A30089F3B935
TUID: pl3vd1t864vw7czy

Awards

5th Place - Spring Thing 2014

Editorial Reviews

Emily Short
Spring Thing 2014 - Capsule Reviews
Bear Creek (Wes Modes): This is a period piece set in childhood in 1975. Its a bit reminiscent of Shes Got a Thing For a Spring, and also a little of Six: the action is mostly innocent childhood activity like picking berries and looking at insects, set in an idyllic natural space that has been implemented with considerable care. It does manage to avoid being too saccharine, and it does a good job of creating spaces that you want to explore in a childlike way. The setting is strong: we get smells, sounds, temperature fluctuations, as well as sights. NPCs wander around and pursue their own concerns. The world state gradually shifts around you. There are some clues about Bad Stuff from the adult world, but they remain largely on the sidelines, not well understood by the main character and not a primary concern, either.
See the full review

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Number of Reviews: 1
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3 of 4 people found the following review helpful:
A good entry into the Spring Thing 2014 competition, April 14, 2014
by delano (Canada)
The unique directional system was a nice alternative to difficult puzzles. It took time to get used to the "ups" and "downs" and "backs", and to get used to following the other characters. But it soon felt natural, and evoked a real sense of exploration.

Tension is effectively produced; my anticipation of the ending was pretty visceral. The game tells the player early on that something will go wrong, but the story is vague enough that every event seems a little more threatening.

From the (Spoiler - click to show)barking dog to a (Spoiler - click to show)breaking tree branch, everything seems to carry a little more chance of harm than it might otherwise. In fact, I honestly wasn't expecting (Spoiler - click to show)the game's open ending, despite the game being clearly labeled Part 1.

If you enjoyed Bear Creek, Part 1...

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The following polls include votes for Bear Creek, Part 1:

IF with a sense of wonder by blue/green
What interactive fiction would you recommend that evokes a sense of wonder? These could be games that capture wonder or beauty in ordinary things, perhaps by viewing the world through the eyes of a child. Or they could be games that...

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This is version 7 of this page, edited by Wes Modes on 14 April 2014 at 1:46am. - View Update History - Edit This Page - Add a News Item