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6 people found the following review helpful:
Creepy, March 18, 2024by Joey Jones (UK) The text is consistently sparse, which creates an arid environment in which every word has fuller resonance. The game layers its unpleasantness, so that when the eponymous baby tree arrives it has a much creepier effect. Unfortunately, the ending in its comparative wordiness(Spoiler - click to show) and the less-than-compelling 'you die' message, somewhat undermines the effect of the rest of the short piece by pushing it beyond the narrow boundary between the unsettling and the ridiculous. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
A minimalist surreal horror/dread game, February 4, 2016This game is almost like westernized Haiku, with short, clipped, uncapitalized sentences, usually of two or three words. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
tiny origami model, August 21, 2015by verityvirtue (London) This game’s main gimmick is its extremely sparse prose, as if it had a strict word limit (300 words, anyone?). This extends to the parser responses (to things such as unrecognised verbs and so on), helping to set the mood. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Crying, September 6, 2013by Zeofar Baby Tree comes off as an amateur attempt at avant-garde work. It's short, simple, and obvious, but its minimalistic, childish prose manages to be somewhat effective. It's hard to call Baby Tree a true horror game; any evocation of horror achieved in the piece probably comes from the choice and handling of the unsettling subtext. Despite its flaws, I can't hate it. It manages to tell its story quickly and clearly enough to avoid being completely banal. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
Sparse is the kindest description of this game, September 2, 2013by WriterBob (Richmond Hill, Ontario) This piece is minimalist and surreal, and is devoid of meaning. It's difficult to determine what the author's intent is. The description calls it a "short horror game," but the only true word in that description is "short." It's hardly horrific; mildly disturbing perhaps but hardly evocative of any visceral, raw emotion. The absolutely linear plot, with one obvious use for the one object in the game hardly counts as interaction. There are only two locations in this game, and no matter which direction you choose, you end up in the other location. In the end, this feels like a poorly coded attempt at learning how to write text adventures. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
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7 people found the following review helpful:
brave new author's minimalist horror nightmare, June 28, 2012by DB (Columbus, OH) Warning: spoilers, because this game is so short. But a lot of blathering to go on. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
short, vaguely original and amusing, May 17, 2012by junichiro I quite liked it. I am terrible at long games with difficult puzzles, so the extreme sparseness suited me just fine. Kinda poetic too. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Want to know more..., May 16, 2012by SeaGreen This game could have been a good beginning to a very scary story. I felt bad for the protagonist and for the dog, too. They were very basic characters, which I liked, and I could definitely feel for their situation. Without more exposition, the climax of the story was empty, but it could have been truly horrific if it had been explained what the person went through to get to this sad state. I like the different prose style (poetic style?). It was a creative, good idea that served this story well, and I just wish there had been more there in terms of background and setting to explain the sad logic of this person. I give it three stars for its unique style, its simplicity, and because I'm glad I read it. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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5 people found the following review helpful:
Tripping on the fine line., May 13, 2012by Danielle (The Wild West) The way the event unfolds has a nice sense of surreal dream-logic, and the text--when it's not getting in the way of actual interaction, or going out-of-voice to tell you you can't (Spoiler - click to show)talk to the dog--lets you project that creepy atmosphere...but it collapses at the big reveal, changing the mood from "surreal, unsettling" to "ridiculous, eye-rolling." Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
A Quick Peek at Baby Tree, May 12, 2012by JonathanS223 (Pennsylvania) Though an interesting start, the sparse text and lack of knowing which directions are available and what to you makes it awkward. Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
baby tree, May 11, 2012by Hanon Ondricek (United States) boxed quotation. Was this review helpful to you? Yes No Remove vote | Add a comment
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