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Slugocalypse

by Charlotte Blatchford

2019

(based on 8 ratings)
2 member reviews

About the Story

Giant slugs have mysteriously taken over your town and they just keep on growing and multiplying. Can you escape from the slugs, find out where they came from, or maybe even find a way to destroy them? This game is replayable and has three different endings.

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
Development System: Twine
IFID: DB0E082F-7BCF-41A2-92F6-FE5AA5FAF56B
TUID: pdcqhjigquj0lnjx

Awards

44th Place - 25th Annual Interactive Fiction Competition (2019)

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Member Reviews

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3 star:
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Average Rating:
Number of Reviews: 2
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2 of 2 people found the following review helpful:
A funny game about giant slugs that ends too soon for me, October 4, 2019
by MathBrush
Related reviews: less than 15 minutes
This is a game that I like, but which I feel could have been quite a bit longer.

It's got fun illustrations, an enjoyable premise (giant slugs attack everything), and the beginnings of inventory- and location-based puzzles.

But then it's over so quickly. It's 10,000 words, and you don't see most of those because it branches a lot.

In a way, it's kind of like Dungeon Detective 1 last year. I liked that game, too, but it was also too short, and the author made a bigger sequel (Dungeon Detective 2) this year that was much longer, and I loved it.

If anything, I just want more of this. Would love to play more games by this author.

Giant Slug Attack, December 2, 2019
I enjoyed the fiction of Slugocalypse very much. Itís like an upbeat Day of the Triffids or a less gory Living Dead installment. Itís the end of the world, with slugs. It introduces you to an environment, introduces conflict into that environment, and then keeps things moving until the conflict is resolved.

I enjoyed this gameís presentation and interactivity, as well. It uses images and music, and I was quite happy to see a Twine game that hadnít gone with the default white-text-on-black color scheme.

There are a few options for exploration in the game (and maybe this is a branch-and-bottleneck structure?) that allow you to carefully examine your environment for clues about the disaster or just run like hell and try to survive. In my playthroughs, there seemed to be far fewer jump scares than youíd experience in something like a Resident Evil game, and I appreciated that.

I didnít need anywhere near an hour to get through it, although I only found two of the three endings

If you enjoyed Slugocalypse...

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This is version 1 of this page, edited by MathBrush on 4 October 2019 at 10:08am. - View Update History - Edit This Page - Add a News Item