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A short game about kissing with great design obscured by the execution, March 12, 2019
Reading the documentation and looking at the game structure, though, it's clear there's a bit more here. The game does some state tracking and the best endings are hard to find. Reading the source code, I find the worst endings (found by (Spoiler - click to show)Making choices that increase anxiety) highly amusing.
But finding these endings isn't even possible sometimes due to RNG, and the game doesn't do a stellar job of giving you feedback on your choices.
But perhaps this is an intentional choice? A way to model the inherent uncertainty in romantic relationships?
In any case, this is a fun game to poke around with, especially if you look under the hood. Good styling, too.
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