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1-14 of 14 >INVENTORY - Paul O'Brian writes about interactive fiction In a cheeky display of one-upsmanship (or maybe it's one-DOWNsmanship), No Room trumps the one-room game by having no locations whatsoever. The author explains in a brief note that the PC resides in "the Inform Library itself, which is the most sense Inform could make of my game." No rooms were harmed, or even created, in the making of this game... The gimmick is fun, but doesn't make for much of a game, of course. So No Room is a piece of micro-IF that basically consists of one puzzle.
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2 people found the following review helpful:
A clever small game with no room, May 23, 2016by MathBrush This game consists of no rooms at all. The author has exploited some set locations in Inform to remove the need for rooms. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sobol (Russia), December 2, 2014 3 of
3 people found the following review helpful:
Experimental, but not for the player, February 23, 2014by Simon Deimel (Germany) Yes, I get it. It is an experiment. Create a game without an actual room. It sounds impossible, but obviously here we have an example of what can be done. It is surely interesting in terms of programming, but does it contribute to the gameplay? Well, it hardly does. The game starts nowhere, in darkness; for the player it is actually like a room without a lightsource and without any exits; I could not see a difference. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Grey (Italy), December 25, 2009 - Nusco (Bologna, Italy), December 5, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 15, 2009 - Juhana, September 14, 2008 - Quintin Stone (NC), October 23, 2007 Baf's GuideThe main idea behind this work was creating a game without even a single room definition. I've never coded in Inform, but from my TADS experience I can tell it must have been quite a feat. For players less versed in programming it's probably not as interesting; still, the only puzzle in the game (of the "find a light source" type) is worth the approx. 10 minutes it takes to solve it. -- Valentine Kopteltsev
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